2022年江西大学英语考试模拟卷(4).docx
2022年江西大学英语考试模拟卷(4)本卷共分为1大题50小题,作答时间为180分钟,总分100分,60分及格。一、单项选择题(共50题,每题2分。每题的备选项中,只有一个最符合题意) 1.I was talking recently to a friend who teaches at MIT. His field is hot now and every year he is inundated(淹没) by applications from would-be graduate students. "A lot of them seem smart," he said. "What I cant tell is whether they have any kind of taste." You dont hear that word much now. And yet we still need the underlying concept, whatever we call it. What my friend meant was that he wanted students who were not just good technicians, but who could use their technical knowledge to design beautiful things. For those of us who design things, these are not just theoretical questions. If there is such a thing as beauty, we need to be able to recognize it. We need good taste to make good things. Instead of treating beauty as an airy abstraction, to be either blathered about or avoided depending on how one feels about airy abstractions, lets try considering it as a practical question: how do you make good stuff If you mention taste nowadays, a lot of people will tell you that "taste is subjective." They believe this because it really feels that way to them. When they like something, they have no idea why. It could be because its beautiful, or because their mother had one, or because they saw a movie star with one in a magazine, or because they know its expensive. Their thoughts are a tangle of unexamined impulses. Like many of the half-truths adults tell us, this one contradicts other things they tell us. After dinning into you that taste is merely a matter of personal preference, they take you to the museum and tell you that you should pay attention because Leonardo is a great artist. What goes through the kids head at this point What does he think "great artist" means After having been told for years that everyone just likes to do things their own way, he is unlikely to head straight for the conclusion that a great artist is someone whose work is better than the others. A far more likely theory, in his Ptolemaic (托勒密) model of the universe, is that a great artist is something thats good for you, like broccoli, because someone said so in a book. Saying that taste is just a personal preference is a good way to prevent disputes. The trouble is, its not true. You feel this when you start to design things. Whatever job people do, they naturally want to do better. Football players like to win games. CEOs like to increase earnings. Its a matter of pride, and a real pleasure, to get better at your job. But if your job is to design things, and there is no such thing as beauty, then there is no way to get better at your job. If taste is just personal preference, then everyones is already perfect: you like whatever you like, and thats it. As in any job, as you continue to design things, youll get better at it. Your tastes will change. And, like anyone who gets better at their job, youll know youre getting better. If so, your old tastes were not merely different, but worse. Poof goes the axiom that taste cant be wrong. Relativism is fashionable at the moment, and that may hamper you from thinking about taste, even as yours grows. But if you come out of the closet and admit, at least to yourself, that there is such a thing as good and bad design, then you can start to study good design in detail. How has your taste changed When you made mistakes, what caused you to make them What have other people learned about design Once you start to examine the question, its surprising how much different fields ideas of beauty have in common. The same principles of good design crop up again and again. Good design is simple. You hear this from math to painting. In math it means that a shorter proof tends to be a better one. Where axioms are concerned, especially, less is more. It means much the same thing in programming. For architects and designers it means that beauty should depend on a few carefully chosen structural elements rather than a profusion of superficial ornament. (Ornament is not in itself bad, only when its camouflage on insipid form.) Similarly, in painting, a still life of a few carefully observed and solidly modelled objects will tend to be more interesting than a stretch of flashy but mindlessly repetitive painting of, say, a lace collar. In writing it means: say what you mean and say it briefly. Good design is timeless. Aiming at timelessness is a way to make yourself find the best answer: if you can imagine someone surpassing you, you should do it yourself. Some of the greatest masters did this so well that they left little room for those who came after. Every engraver since Durer has had to live in his shadow. Aiming at timelessness is also a way to evade the grip of fashion. Fashions almost by definition change with time, so if you can make something that will still look good far into the future, then its appeal must derive more from merit and less from fashion. Good design is suggestive. In architecture and design, this principle meansAYBNCNG 2.The Supreme Courts decisions on physician-assisted suicide carry important implications for how medicine seeks to relieve dying patients of pain and suffering. Although it ruled that there is no constitutional right to physician-assisted suicide, the Court in effect supported the medical principle of "double effect," a centuries-old moral principle holding that an action having two effects-a good one that is intended and a harmful one that is foreseen-is permissible if the actor intends only the good effect. Doctors have used that principle in recent years to justify using high doses of morphine to control terminally iii patients pain, even though increasing dosages will eventually kill the patient. Nancy Dubler, director of Montefiore Medical Center, contends that the principle will shield doctors who "until now have very, very strongly insisted that they could not give patients sufficient mediation to control their pain if that might hasten death." George Annas, chair of the health law department at Boston University, maintains that, as long as a doctor prescribes a drug for a legitimate medical purpose, the doctor has done nothing illegal even if the patient uses the drug to hasten death. "Its like surgery," he says. "We dont call those deaths homicides because the doctors didnt intend to kill their patients, although they risked their death. If youre a physician, you can risk your patients suicide as long as you dont intend their suicide." On another level, many in the medical community acknowledge that the assisted-suicide debate has been fueled in part by the despair of patients for whom modem medicine has prolonged the physical agony of dying. Just three weeks before the Courts ruling on physician-assisted suicide, the National Academy of Science (NAS) released a two-volume report, Approaching Death: Improving Care at the End of Life. It identifies the under treatment of pain and the aggressive use of "ineffectual and forced medical procedures that may prolong and even dishonor the period of dying "as the twin problems of end-of-life care. The profession is taking steps to require young doctors to train in hospices, to test knowledge of aggressive pain management therapies, to develop a Medicare billing code for hospital-based care, and to develop new standards for assessing and treating pain at the end of life. Annas says lawyers can play a key role in insisting that these well-meaning medical initiatives trans-late into better care. "Large numbers of physicians seem unconcerned with the pain their patients are. needlessly and predictably suffering," to the extent that it constitutes "systematic patient abuse." He says medical licensing boards "must make it clear . that painful deaths are presumptively ones that are incompetently managed and should result in license suspension."Which of the following statements is true according to the textADoctors will be held guilty if they risk their patients death.BModem medicine has assisted terminally ill patients in painless recovery.CThe Court ruled that high-dosage pain-relieving medication can be prescribed.DA doctors medication is no longer justified by his intentions. 3.I was talking recently to a friend who teaches at MIT. His field is hot now and every year he is inundated(淹没) by applications from would-be graduate students. "A lot of them seem smart," he said. "What I cant tell is whether they have any kind of taste." You dont hear that word much now. And yet we still need the underlying concept, whatever we call it. What my friend meant was that he wanted students who were not just good technicians, but who could use their technical knowledge to design beautiful things. For those of us who design things, these are not just theoretical questions. If there is such a thing as beauty, we need to be able to recognize it. We need good taste to make good things. Instead of treating beauty as an airy abstraction, to be either blathered about or avoided depending on how one feels about airy abstractions, lets try considering it as a practical question: how do you make good stuff If you mention taste nowadays, a lot of people will tell you that "taste is subjective." They believe this because it really feels that way to them. When they like something, they have no idea why. It could be because its beautiful, or because their mother had one, or because they saw a movie star with one in a magazine, or because they know its expensive. Their thoughts are a tangle of unexamined impulses. Like many of the half-truths adults tell us, this one contradicts other things they tell us. After dinning into you that taste is merely a matter of personal preference, they take you to the museum and tell you that you should pay attention because Leonardo is a great artist. What goes through the kids head at this point What does he think "great artist" means After having been told for years that everyone just likes to do things their own way, he is unlikely to head straight for the conclusion that a great artist is someone whose work is better than the others. A far more likely theory, in his Ptolemaic (托勒密) model of the universe, is that a great artist is something thats good for you, like broccoli, because someone said so in a book. Saying that taste is just a personal preference is a good way to prevent disputes. The trouble is, its not true. You feel this when you start to design things. Whatever job people do, they naturally want to do better. Football players like to win games. CEOs like to increase earnings. Its a matter of pride, and a real pleasure, to get better at your job. But if your job is to design things, and there is no such thing as beauty, then there is no way to get better at your job. If taste is just personal preference, then everyones is already perfect: you like whatever you like, and thats it. As in any job, as you continue to design things, youll get better at it. Your tastes will change. And, like anyone who gets better at their job, youll know youre getting better. If so, your old tastes were not merely different, but worse. Poof goes the axiom that taste cant be wrong. Relativism is fashionable at the moment, and that may hamper you from thinking about taste, even as yours grows. But if you come out of the closet and admit, at least to yourself, that there is such a thing as good and bad design, then you can start to study good design in detail. How has your taste changed When you made mistakes, what caused you to make them What have other people learned about design Once you start to examine the question, its surprising how much different fields ideas of beauty have in common. The same principles of good design crop up again and again. Good design is simple. You hear this from math to painting. In math it means that a shorter proof tends to be a better one. Where axioms are concerned, especially, less is more. It means much the same thing in programming. For architects and designers it means that beauty should depend on a few carefully chosen structural elements rather than a profusion of superficial ornament. (Ornament is not in itself bad, only when its camouflage on insipid form.) Similarly, in painting, a still life of a few carefully observed and solidly modelled objects will tend to be more interesting than a stretch of flashy but mindlessly repetitive painting of, say, a lace collar. In writing it means: say what you mean and say it briefly. Good design is timeless. Aiming at timelessness is a way to make yourself find the best answer: if you can imagine someone surpassing you, you should do it yourself. Some of the greatest masters did this so well that they left little room for those who came after. Every engraver since Durer has had to live in his shadow. Aiming at timelessness is also a way to evade the grip of fashion. Fashions almost by definition change with time, so if you can make something that will still look good far into the future, then its appeal must derive more from merit and less from fashion. Good design is suggestive. In architecture and design, this principle meansAYBNCNG 4.The Supreme Courts decisions on physician-assisted suicide carry important implications for how medicine seeks to relieve dying patients of pain and suffering. Although it ruled that there is no constitutional right to physician-assisted suicide, the Court in effect supported the medical principle of "double effect," a centuries-old moral principle holding that an action having two effects-a good one that is intended and a harmful one that is foreseen-is permissible if the actor intends only the good effect. Doctors have used that principle in recent years to justify using high doses of morphine to control terminally iii patients pain, even though increasing dosages will eventually kill the patient. Nancy Dubler, director of Montefiore Medical Center, contends that the principle will shield doctors who "until now have very, very strongly insisted that they could not give patients sufficient mediation to control their pain if that might hasten death." George Annas, chair of the health law department at Boston University, maintains that, as long as a doctor prescribes a drug for a legitimate medical purpose, the doctor has done nothing illegal even if the patient uses the drug to hasten death. "Its like surgery," he says. "We dont call those deaths homicides because the doctors didnt intend to kill their patients, although they risked their death. If youre a physician, you can risk your patients suicide as long as you dont intend their suicide." On another level, many in the medical community acknowledge that th