弹珠小游戏课程设计实验报告.docx
弹珠小游戏课程设计实验报告 摘要: 这个小程序是关于弹珠的小游戏,游戏比较简单,以小球的速度来区分游戏的难易。该小程序是用左右键控制游戏的开始和挡板的方向,不让小球落到底端,当然,小球的速度越快,该游戏的难度也就越大。此程序利用C#程序编写,在visual studio 2022的环境下进行调试运行的。弹珠原理:碰撞基本都是参照“反射定理”的,就是出射角=入射角,但是做碰撞时需要角度。碰撞的运动和球的方向有关,球的方向有好几种。有8向的,也有4向的。保证小球横向上在允许范围之内运动,当触发时就反方向运动,和当出了球拍的可击打范围就停止运行了。 对于该程序开发,必须达到以下要求: 1、熟悉.NET开发环境,能够使用C#语言在.NET平台上独立设计、开发WINDOWS应用程序。 2、掌握C#语言的异常处理技术,能够使用.NET各种调试方法调试代码,掌握帮助的使用方法。 3、掌握常用控件以及控件的常用属性的使用方法。 4、界面要做到简洁易懂,具有人性化等特点。 5、程序没有在使用过程中不存在任何的问题。 6、可选功能应全面,可以实施速度的选择,游戏的是否继续,还有记录的保存。 目录 摘要: (1) 目录 (1) 一、题目说明 (2) 二、总体设计 (2) 2.1系统开发平台 (2) 三、详细说明 (2) .1系统实施 (3) 四、遇到的问题和解决方法 (28) 五、课程设计总结 (30) 六、参考文献 (30) 附录(源程序代码) (30) 一、题目说明 当今用简单的代码编写的小游戏越来越受人们的欢迎,所以对于小游戏的开发也成为了各大编程人士的最爱。我选择弹珠游戏这个课题,用代码控制游戏的等级,运用不同的函数来控制球的速度和方向,游戏简单而有趣。 二、总体设计 2.1系统开发平台 系统采用Microsoft Visual Studio 2022 三、详细说明 在此弹球游戏中,对于球与挡板的位置,借助于x与y坐标的调整来实现统计,从而确定球落 在板上后球的下一次方向。同时借助于Visual Studio中的控件来控制小球的速度。 此项游戏的计分运用函数count+,打中一个砖块即可得到一分,看你最多能打多少砖块。 .1系统实施 1主界面:打开弹珠游戏,开始运行程序,跳出一个Forms界面,用户在此时必须先选择符合自己能力的游戏等级,然后才可以进行游戏。如图1所示。 图1. 主界面功能菜单 此界面的代码为: using System; using System.Drawing; using System.Collections; using ponentModel; using System.Windows.Forms; namespace BrickOut public class SpeedDialog : System.Windows.Forms.Form private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.Button button1; private ponentModel.Container components = null; private Button button2; private PictureBox pictureBox1; private Button button3; private Button button4; public int Speed = 250; public SpeedDialog() InitializeComponent(); protected override void Dispose( bool disposing ) if( disposing ) if(components != null) components.Dispose(); base.Dispose( disposing ); #region Windows Form Designer generated code private void InitializeComponent() ponentResourceManager resources = new ponentResourceManager(typeof(SpeedDialog); this.groupBox1 = new System.Windows.Forms.GroupBox(); this.button4 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.pictureBox1 = new System.Windows.Forms.PictureBox(); this.groupBox1.SuspendLayout(); ( ponentModel.ISupportInitialize)(this.pictureBox1).BeginInit(); this.SuspendLayout(); this.groupBox1.BackColor = System.Drawing.Color.FromArgb(int)(byte)(224), (int)(byte)(224), (int)(byte)(224); this.groupBox1.Controls.Add(this.button4); this.groupBox1.Controls.Add(this.button3); this.groupBox1.Controls.Add(this.button1); this.groupBox1.Controls.Add(this.button2); this.groupBox1.Controls.Add(this.pictureBox1); this.groupBox1.Location = new System.Drawing.Point(-2, 1); = "groupBox1" this.groupBox1.Size = new System.Drawing.Size(320, 344); this.groupBox1.TabIndex = 0; this.groupBox1.TabStop = false; this.groupBox1.Text = "选择难度" this.button4.BackColor = System.Drawing.Color.FromArgb(int)(byte)(192), (int)(byte)(192), (int)(byte)(255); this.button4.ForeColor = System.Drawing.Color.Red; this.button4.Location = new System.Drawing.Point(108, 106); = "button4" this.button4.Size = new System.Drawing.Size(99, 29); this.button4.TabIndex = 5; this.button4.Text = "帮助" eVisualStyleBackColor = false; this.button4.Click += new System.EventHandler(this.button4_Click); this.button3.BackColor = System.Drawing.Color.Cyan; this.button3.Location = new System.Drawing.Point(108, 58); = "button3" this.button3.Size = new System.Drawing.Size(99, 29); this.button3.TabIndex = 4; this.button3.Text = "等级选择" eVisualStyleBackColor = false; this.button3.Click += new System.EventHandler(this.button3_Click); this.button1.BackColor = System.Drawing.Color.FromArgb(int)(byte)(255), (int)(byte)(128), (int)(byte)(128); this.button1.DialogResult = System.Windows.Forms.DialogResult.OK; this.button1.Location = new System.Drawing.Point(107, 11); = "button1" this.button1.Size = new System.Drawing.Size(98, 29); this.button1.TabIndex = 10; this.button1.Text = "进入游戏" eVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); this.button2.BackColor = System.Drawing.Color.FromArgb(int)(byte)(192), (int)(byte)(192), (int)(byte)(0); this.button2.DialogResult = System.Windows.Forms.DialogResult.OK; this.button2.ForeColor = System.Drawing.Color.Blue; this.button2.Location = new System.Drawing.Point(110, 157); = "button2" this.button2.Size = new System.Drawing.Size(98, 29); this.button2.TabIndex = 2; this.button2.Text = "退出游戏" eVisualStyleBackColor = false; this.button2.Click += new System.EventHandler(this.button2_Click); this.pictureBox1.BackgroundImage = (System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage"); this.pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; this.pictureBox1.Location = new System.Drawing.Point(0, 0); = "pictureBox1" this.pictureBox1.Size = new System.Drawing.Size(318, 344); this.pictureBox1.TabIndex = 3; this.pictureBox1.TabStop = false; this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click); this.AutoScaleBaseSize = new System.Drawing.Size(6, 14); this.BackColor = System.Drawing.Color.White; this.ClientSize = new System.Drawing.Size(316, 349); this.Controls.Add(this.groupBox1); this.Icon = (System.Drawing.Icon)(resources.GetObject("$this.Icon"); = "SpeedDialog" this.Text = "欢迎进入我的弹珠游戏" this.TransparencyKey = System.Drawing.Color.Transparent; this.Load += new System.EventHandler(this.SpeedDialog_Load); this.groupBox1.ResumeLayout(false); ( ponentModel.ISupportInitialize)(this.pictureBox1).EndInit(); this.ResumeLayout(false); #endregion private void SlowRadio_CheckedChanged(object sender, System.EventArgs e) private void button1_Click(object sender, System.EventArgs e) private void MediumRadio_CheckedChanged(object sender, EventArgs e) private void FastRadio_CheckedChanged(object sender, EventArgs e) private void button2_Click(object sender, EventArgs e) Application.Exit(); private void button3_Click(object sender, EventArgs e) Form2 SpeedDialog =new Form2(); SpeedDialog.ShowDialog(); this.Speed = SpeedDialog.Speed; private void button4_Click(object sender, EventArgs e) Form3 SpeedDialog = new Form3(); SpeedDialog.ShowDialog(); private void SlowRadio_CheckedChanged_1(object sender, EventArgs e) private void MediumRadio_CheckedChanged_1(object sender, EventArgs e) private void FastRadio_CheckedChanged_1(object sender, EventArgs e) private void SpeedDialog_Load(object sender, EventArgs e) private void pictureBox1_Click(object sender, EventArgs e) 2.游戏帮助:在游戏帮助后,就会跳出一个帮助的界面。阅读帮助后关闭帮助,然后选择难度进行游戏。 图2 游戏帮助 此界面的代码为: using System; using System.Collections.Generic; using ponentModel;