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    C语言知识编写象棋软件源代码.doc

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    C语言知识编写象棋软件源代码.doc

    -+/*-chess.c-*/#include "dos.h"#include "stdio.h"/*-*/#define RED 7#define BLACK 14#define true 1#define false 0#define SELECT 0#define MOVE 1#define RED_UP 0x1100#define RED_DOWN 0x1f00#define RED_LEFT 0x1e00#define RED_RIGHT 0x2000#define RED_DO 0x3900#define RED_UNDO 0x1000#define BLACK_UP 0x4800#define BLACK_DOWN 0x5000#define BLACK_LEFT 0x4b00#define BLACK_RIGHT 0x4d00#define BLACK_DO 0x1c00#define BLACK_UNDO 0x2b00#define ESCAPE 0x0100#define RED_JU 1#define RED_MA 2#define RED_XIANG 3#define RED_SHI 4#define RED_JIANG 5#define RED_PAO 6#define RED_BIN 7#define BLACK_JU 8#define BLACK_MA 9#define BLACK_XIANG 10#define BLACK_SHI 11#define BLACK_JIANG 12#define BLACK_PAO 13#define BLACK_BIN 14/*-*/int firsttime=1;int savemode;char page_new=0,page_old=0;int finish=false,turn=BLACK,winner=0;int key;int redstate=SELECT,blackstate=SELECT;int board109;/*-*/char *chessfile15="","bmprju.wfb","bmprma.wfb","bmprxiang.wfb","bmprshi.wfb","bmprjiang.wfb","bmprpao.wfb","bmprbin.wfb","bmpbju.wfb","bmpbma.wfb","bmpbxiang.wfb","bmpbshi.wfb","bmpbjiang.wfb","bmpbpao.wfb","bmpbbin.wfb"char *boardfile109= "bmp11.wfb","bmp1t.wfb","bmp1t.wfb","bmp14.wfb","bmp15.wfb","bmp16.wfb","bmp1t.wfb","bmp1t.wfb","bmp19.wfb", "bmp21.wfb","bmp2c.wfb","bmp2c.wfb","bmp24.wfb","bmp25.wfb","bmp26.wfb","bmp2c.wfb","bmp2c.wfb","bmp29.wfb", "bmp21.wfb","bmp3a.wfb","bmp3t.wfb","bmp34.wfb","bmp3t.wfb","bmp36.wfb","bmp3t.wfb","bmp3a.wfb","bmp29.wfb", "bmp41.wfb","bmp4t.wfb","bmp4a.wfb","bmp4t.wfb","bmp4a.wfb","bmp4t.wfb","bmp4a.wfb","bmp4t.wfb","bmp49.wfb", "bmp51.wfb","bmp52.wfb","bmp5t.wfb","bmp54.wfb","bmp5t.wfb","bmp56.wfb","bmp5t.wfb","bmp58.wfb","bmp59.wfb", "bmp61.wfb","bmp62.wfb","bmp6t.wfb","bmp64.wfb","bmp6t.wfb","bmp66.wfb","bmp6t.wfb","bmp68.wfb","bmp69.wfb", "bmp71.wfb","bmp7t.wfb","bmp7a.wfb","bmp7t.wfb","bmp7a.wfb","bmp7t.wfb","bmp7a.wfb","bmp7t.wfb","bmp79.wfb", "bmp81.wfb","bmp8a.wfb","bmp8t.wfb","bmp84.wfb","bmp85.wfb","bmp86.wfb","bmp8t.wfb","bmp8a.wfb","bmp89.wfb", "bmp91.wfb","bmp9t.wfb","bmp9t.wfb","bmp9t.wfb","bmp95.wfb","bmp9t.wfb","bmp9t.wfb","bmp9t.wfb","bmp99.wfb", "bmp101.wfb","bmp102.wfb","bmp102.wfb","bmp104.wfb","bmp105.wfb","bmp106.wfb","bmp108.wfb","bmp108.wfb","bmp109.wfb"char cursor1414=0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,255,255,255,255,255,255,255,0,0,1,1,1,1,0,255,255,255,255,255,255,0,0,1,1,1,1,1,0,255,255,255,255,255,255,0,0,1,1,1,1,1,0,255,255,255,255,255,255,255,0,0,1,1,1,1,0,255,255,255,255,255,255,255,255,0,0,1,1,1,0,255,255,255,255,255,255,255,255,255,0,0,1,1,0,255,255,0,255,255,255,255,255,255,255,0,0,1,0,255,0,1,1,0,255,255,255,255,255,255,255,0,0,0,1,1,1,1,0,255,255,255,255,255,0,1,0,1,1,1,1,1,1,0,255,255,255,0,1,1,1,1,1,1,1,1,1,1,0,255,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1;struct pos int x; int y;position109,redcurpos,redtemppos,redoldpos,blackcurpos,blacktemppos,blackoldpos;/*-*/selectpage(register char page) /*换页函数*/ union REGS r; r.x.ax=0x4f05; r.x.bx=0; r.x.dx=page; /*选择页面*/ int86(0x10,&r,&r);unsigned char set_SVGA_mode(int vmode) /*设置SVGA屏幕模式*/ union REGS r; r.x.ax=0x4f02; r.x.bx=vmode; int86(0x10,&r,&r); return(r.h.ah);unsigned int get_SVGA_mode() /*获取当前SVGA屏幕模式*/ union REGS r; r.x.ax=0x4f03; int86(0x10,&r,&r); return(r.x.bx);drawbmp(int start_x,int start_y,char filename) char buffer640; int i,j,k,n,r,g,b,width,length; long position; FILE *fp; if(fp=fopen(filename,"rb")=NULL) printf("Error! Cant open file!"); getch(); return; fseek(fp,28,SEEK_SET); fread(&i,2,1,fp); if(i!=8) /*检查是否为256色位图*/ puts("Error!Cant find bitmap!"); fclose(fp); getch(); exit(0); fseek(fp,18,SEEK_SET); fread(&width,4,1,fp); fread(&length,4,1,fp); if(firsttime) fseek(fp,54,SEEK_SET); for(i=0;i<256;i+) /*按照该图片的DAC色表设置色彩寄存器*/ b=fgetc(fp);g=fgetc(fp);r=fgetc(fp); /*获取R、G、B分量*/ outportb(0x3c8,i); outportb(0x3c9,r>>2); /*右移是要转化为VGA的6位寄存器形式*/ outportb(0x3c9,g>>2); outportb(0x3c9,b>>2); fgetc(fp); else fseek(fp,300,SEEK_SET); k=(width%4)?(4-width%4):0; /*宽度修正值*/ for(j=length-1+start_x;j>=start_x;j-) fread(buffer,width,1,fp); for(i=start_y,n=0;i<width+start_y;i+,n+) position=j*640l+i; /*计算要显示点的显存位置*/ page_new=position/65536; /*计算显示页*/ if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/ selectpage(page_new);page_old=page_new; pokeb(0xa000,position%65536,buffern); /*写到显存位置*/ fseek(fp,k,SEEK_CUR); /*每行绘制完后修正宽度*/ fclose(fp);init() savemode=get_SVGA_mode(); /*先保存原来的屏幕模式*/ set_SVGA_mode(0x101); /*硬件无关性初始化屏幕为640*480 256色模式*/end() set_SVGA_mode(savemode); /*恢复屏幕*/*-*/initpos() int i,j; for(i=0;i<10;i+) for (j=0;j<9;j+) positionij.x=35+i*39; positionij.y=43+j*40; initchessmap() board00=BLACK_JU; board01=BLACK_MA; board02=BLACK_XIANG; board03=BLACK_SHI; board04=BLACK_JIANG; board05=BLACK_SHI; board06=BLACK_XIANG; board07=BLACK_MA; board08=BLACK_JU; board21=BLACK_PAO; board27=BLACK_PAO; board30=BLACK_BIN; board32=BLACK_BIN; board34=BLACK_BIN; board36=BLACK_BIN; board38=BLACK_BIN; board90=RED_JU; board91=RED_MA; board92=RED_XIANG; board93=RED_SHI; board94=RED_JIANG; board95=RED_SHI; board96=RED_XIANG; board97=RED_MA; board98=RED_JU; board71=RED_PAO; board77=RED_PAO; board60=RED_BIN; board62=RED_BIN; board64=RED_BIN; board66=RED_BIN; board68=RED_BIN;initdrawchess() int i,j; for(i=0;i<10;i+) for(j=0;j<9;j+) if(boardij)drawbmp(positionij.x,positionij.y,chessfileboardij); drawcursor(struct pos p) int i,j,n,m,x,y; long thisposition; x=positionp.xp.y.x+20; y=positionp.xp.y.y+25; for(j=13-1+x,m=13;j>=x;j-,m-) for(i=y,n=0;i<13+y;i+,n+) thisposition=j*640l+i; /*计算要显示点的显存位置*/ page_new=thisposition/65536; /*计算显示页*/ if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/ selectpage(page_new);page_old=page_new; if(cursormn!=1)if(cursormn=0) pokeb(0xa000,thisposition%65536,0);else if(turn=RED) pokeb(0xa000,thisposition%65536,153); else pokeb(0xa000,thisposition%65536,255); drawselecursor(struct pos p) int i,j,n,m,x,y; long thisposition; x=positionp.xp.y.x+20; y=positionp.xp.y.y+25; for(j=13-1+x,m=13;j>=x;j-,m-) for(i=y,n=0;i<13+y;i+,n+) thisposition=j*640l+i; /*计算要显示点的显存位置*/ page_new=thisposition/65536; /*计算显示页*/ if(page_new!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/ selectpage(page_new);page_old=page_new; if(cursormn!=1)pokeb(0xa000,thisposition%65536,0); /*-*/int getkey()int press;while(bioskey(1) = 0);press=bioskey(0);press=press&0xff00;return(press);/*-红方操作-*/int redcanselect() int x,y; x=redcurpos.x; y=redcurpos.y; if(boardxy>=RED_JU&&boardxy<=RED_BIN) return 1; else return 0;int redcanmove() int i,j,min,max,oldx,oldy,x,y; oldx=redoldpos.x; oldy=redoldpos.y; x=redcurpos.x; y=redcurpos.y;/*case1 目标位置是否是自己人*/ if(boardxy>=RED_JU&&boardxy<=RED_BIN) return 0;/* 军、马、炮、相、士、将、卒的走法正确性的判断*/ switch(boardoldxoldy) case RED_BIN: /*完成*/ if(oldx>=5) if(y!=oldy|(oldx-x)!=1) return 0; else if(x=(oldx-1)&&y=oldy) return 1; else if(x=oldx&&y=(oldy+1) return 1; else if(x=oldx&&y=(oldy-1) return 1; else return 0; break; case RED_JIANG: /*完成*/ if(x!=oldx&&y!=oldy) return 0; if(x!=oldx) if(x-oldx)>1|(oldx-x)>1) return 0; else if(x<7) return 0; else if(y!=oldy) if(y-oldy)>1|(oldy-y)>1) return 0; else if(y<3|y>5) return 0; break; case RED_JU: /*完成*/ if(x!=oldx&&y!=oldy) return 0; else if(x!=oldx) min=(x>oldx)?oldx:x; max=(x>oldx)?x:oldx; for(i=min+1;i<max;i+) if(boardiy!=0) return 0; else if(y!=oldy) min=(y>oldy)?oldy:y; max=(y>oldy)?y:oldy; for(i=min+1;i<max;i+) if(boardxi!=0) return 0; break; case RED_MA: /*完成*/ if(x-oldx)=2&&(y-oldy)=1|(oldy-y)=1) if(boardoldx+1oldy!=0) return 0; else if(oldx-x)=2&&(y-oldy)=1|(oldy-y)=1) if(boardoldx-1oldy!=0) return 0; else if(y-oldy)=2&&(x-oldx)=1|(oldx-x)=1) if(boardoldxoldy+1!=0) return 0; else if(oldy-y)=2&&(x-oldx)=1|(oldx-x)=1) if(boardoldxoldy-1!=0) return 0; else return 0; break; case RED_PAO: /*完成*/ if(x!=oldx&&y!=oldy) return 0; if(boardxy=0) if(x!=oldx) min=(x>oldx)?oldx:x; max=(x>oldx)?x:oldx; for(i=min+1;i<max;i+) if(boardiy!=0) return 0; else if(y!=oldy) min=(y>oldy)?oldy:y; max=(y>oldy)?y:oldy; for(i=min+1;i<max;i+) if(boardxi!=0) return 0; else if(x!=oldx) min=(x>oldx)?oldx:x; max=(x>oldx)?x:oldx; for(i=min+1,j=0;i<max;i+) if(boardiy!=0) j+; if(j!=1) return 0; else if(y!=oldy) min=(y>oldy)?oldy:y; max=(y>oldy)?y:oldy; for(i=min+1,j=0;i<max;i+) if(boardxi!=0) j+; if(j!=1) return 0; break; case RED_SHI: /*完成*/ if(oldx=9|oldx=7) if(x!=8|y!=4) return 0; else if(oldx=8) if(x=9&&y=3) return 1; else if(x=9&&y=5) return 1; else if(x=7&&y=3) return 1; else if(x=7&&y=5) return 1; else return 0; else return 0; break; case RED_XIANG: /*完成*/ if(x<5) return 0; if(x!=oldx&&y!=oldy) if(x-oldx)=2&&(y-oldy)=2) i=oldx+1;j=oldy+1; else if(x-oldx)=2&&(oldy-y)=2) i=oldx+1;j=oldy-1; else if(oldx-x)=2&&(y-oldy)=2) i=oldx-1;j=oldy+1; else if(oldx-x)=2&&(oldy-y)=2) i=oldx-1;j=oldy-1; else return 0; if(boardij!=0) return 0; else return 0; break; return 1;redup() int x,y,n; if(redcurpos.x>0) redcurpos.x-; x=positionredtemppos.xredtemppos.y.x; y=positionredtemppos.xredtemppos.y.y; if(boardredtemppos.xredtemppos.y=0) drawbmp(x,y,boardfileredtemppos.xredtemppos.y); else if(!(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) n=boardredtemppos.xredtemppos.y; drawbmp(x,y,chessfilen); if(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) drawselecursor(redoldpos); drawcursor(redcurpos); redtemppos.x=redcurpos.x; redtemppos.y=redcurpos.y; reddown() int x,y,n; if(redcurpos.x<9) redcurpos.x+; x=positionredtemppos.xredtemppos.y.x; y=positionredtemppos.xredtemppos.y.y; if(boardredtemppos.xredtemppos.y=0) drawbmp(x,y,boardfileredtemppos.xredtemppos.y); else if(!(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) n=boardredtemppos.xredtemppos.y; drawbmp(x,y,chessfilen); if(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) drawselecursor(redoldpos); drawcursor(redcurpos); redtemppos.x=redcurpos.x; redtemppos.y=redcurpos.y; redleft() int x,y,n; if(redcurpos.y>0) redcurpos.y-; x=positionredtemppos.xredtemppos.y.x; y=positionredtemppos.xredtemppos.y.y; if(boardredtemppos.xredtemppos.y=0) drawbmp(x,y,boardfileredtemppos.xredtemppos.y); else if(!(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) n=boardredtemppos.xredtemppos.y; drawbmp(x,y,chessfilen); if(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE) drawselecursor(redoldpos); drawcursor(redcurpos); redtemppos.x=redcurpos.x; redtemppos.y=redcurpos.y; redright() int x,y,n; if(redcurpos.y<8) redcurpos.y+; x=positionredtemppos.xredtemppos.y.x; y=positionredtemppos.xredtemppos.y.y; if(boardredtemppos.xredtemppos.y=0) drawbmp(x,y,boardfileredtemppos.xredtemppos.y); else if(!(redtemppos.x=redoldpos.x&&redtemppos.y=redoldpos.y&&redstate=MOVE)

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