欢迎来到淘文阁 - 分享文档赚钱的网站! | 帮助中心 好文档才是您的得力助手!
淘文阁 - 分享文档赚钱的网站
全部分类
  • 研究报告>
  • 管理文献>
  • 标准材料>
  • 技术资料>
  • 教育专区>
  • 应用文书>
  • 生活休闲>
  • 考试试题>
  • pptx模板>
  • 工商注册>
  • 期刊短文>
  • 图片设计>
  • ImageVerifierCode 换一换

    实验三 观察三维物体(10页).doc

    • 资源ID:36137763       资源大小:223.50KB        全文页数:10页
    • 资源格式: DOC        下载积分:15金币
    快捷下载 游客一键下载
    会员登录下载
    微信登录下载
    三方登录下载: 微信开放平台登录   QQ登录  
    二维码
    微信扫一扫登录
    下载资源需要15金币
    邮箱/手机:
    温馨提示:
    快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。
    如填写123,账号就是123,密码也是123。
    支付方式: 支付宝    微信支付   
    验证码:   换一换

     
    账号:
    密码:
    验证码:   换一换
      忘记密码?
        
    友情提示
    2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
    3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
    4、本站资源下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。
    5、试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。

    实验三 观察三维物体(10页).doc

    -实验三 观察三维物体-第 10 页实验三 观察三维物体姓名 叶传军 学号 E11414103 得分 1. 阅读,掌握彩色立方体的建模方法,为程序加注释。2. 修改,实现交互式地移动照相机来观察已经建模好的彩色立方体。即用鼠标或键盘来改变gluLookAt(eyex, eyey, eyez, atx, aty, atz, upx, upy, upz)函数的9个参数,以此来观察立方体。要求:(1)交互时采用的鼠标和键盘按键自定。(2)分别在正投影和透视投影下实现题目中的功能。(3)可增加菜单功能,将正投影和透视投影下的观察功能融合到一个程序中。可参考交互式教程的功能。3. 在的基础上编写一个交互式程序,实现立方体的旋转。具体要求如下:(1)立方体的旋转方式由鼠标和键盘按键来控制:按下鼠标左键,立方体绕x轴连续旋转;按下鼠标左键+ctrl键,立方体绕y轴连续旋转;按下鼠标右键,立方体绕z轴连续旋转。(注意:旋转的不动点在原点,正好是立方体的中心。)(2) 如果旋转的不动点不在原点,而改为点P(1,1,1),如何实现立方体绕3个坐标轴轴的旋转?(3)如果要求每按下一次鼠标按键或键盘按键,立方体旋转的角度增加5度,应如何修改程序?4. 自学教材4.2.7节。编写一个交互式程序,使其可以通过鼠标(或键盘)和菜单实现一些glu和glut对象的旋转,平移和比例缩放。(加自己的创意)本次试验主要是用户交互与三维物体观察的结合,主要用到的函数有gluPerspective(fovy, aspect, near, far);glOrtho(left, right, bottom, top, near, far);gluLookAt(eyex, eyey, eyez, atx, aty, atz, upx, upy, upz);通过这些函数的调用可以分别在正投影和透视投影下从不同的角度来观察三维物体。1. #include"stdafx.h"#include <stdlib.h>#include <GL/glut.h>GLdouble vertices83= -1.0, -1.0, 1.0,?-1.0,1.0,1.0,1.0,1.0,1.0,?1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/* map vertices to faces */利用表面绘制立方体polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */显示回调函数glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void main(int argc, char *argv) glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);/设置窗口的显示模式 glutInitWindowSize(500, 500);/指定窗口大小 glutCreateWindow("E11414103叶传军");/创建一个名为E11414103叶传军的窗口 glClearColor(0.0,0.0,0.0,0.0);/指定窗口的背景色为黑色/glShadeModel(GL_SMOOTH);glShadeModel(GL_FLAT); glutReshapeFunc(myReshape); glutDisplayFunc(display);/设置当前窗口的显示回调函数 /glEnable(GL_DEPTH_TEST); /* Enable hidden-surface-removal */ glutMainLoop();/启动主GLUT事件处理循环2.(1)#include"stdafx.h"#include <stdlib.h>#include <GL/glut.h>GLdouble vertices83= -1.0, -1.0, 1.0,-1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组int x1=1,y1=1,z1=1,x2=0,y2=0,z2=0,x3=0,y3=1,z3=0;void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/利用表面绘制立方体/* map vertices to faces */polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/显示回调函数/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(x1, y1, z1, x2, y2, z2, x3, y3, z3);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式正投影 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void keyboard(unsigned char key,int x,int y)if(key='q') x1+;glutPostRedisplay();else if(key='Q') x1-;glutPostRedisplay();else if(key='w') y1+;glutPostRedisplay();else if(key='W') y1-;glutPostRedisplay();else if(key='e') z1+;glutPostRedisplay();else if(key='E') z1-;glutPostRedisplay();else if(key='a') x2+;glutPostRedisplay();else if(key='A') x2-;glutPostRedisplay();else if(key='s') y2+;glutPostRedisplay();else if(key='S') y2-;glutPostRedisplay();else if(key='d') z2+;glutPostRedisplay();else if(key='D') z2-;glutPostRedisplay();else if(key='z') x3+;glutPostRedisplay();else if(key='Z') z3-;glutPostRedisplay();else if(key='x') y3+;glutPostRedisplay();else if(key='X') y3-;glutPostRedisplay();else if(key='c') z3+;glutPostRedisplay();else if(key='C') z3-;glutPostRedisplay();void main(int argc, char *argv) glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);/设置窗口的显示模式 glutInitWindowSize(500, 500);/指定窗口大小 glutCreateWindow("E11414103叶传军");/创建一个名为E11414103叶传军的窗口glClearColor(0.0,0.0,0.0,0.0);/指定窗口的背景色为黑色/glShadeModel(GL_SMOOTH);glShadeModel(GL_FLAT); glutReshapeFunc(myReshape); glutDisplayFunc(display);/设置当前窗口的显示回调函数glutKeyboardFunc(keyboard); /glEnable(GL_DEPTH_TEST); /* Enable hidden-surface-removal */ glutMainLoop();/启动主GLUT事件处理循环(2)#include"stdafx.h"#include <stdlib.h>#include <GL/glut.h>GLdouble vertices83= -1.0, -1.0, 1.0,-1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组int x1=1,y1=1,z1=1,x2=0,y2=0,z2=0,x3=0,y3=1,z3=0;void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/利用表面绘制立方体/* map vertices to faces */polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/显示回调函数/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(x1, y1, z1, x2, y2, z2, x3, y3, z3);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式透视投影 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glFrustum(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glFrustum(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void keyboard(unsigned char key,int x,int y)if(key='q') x1+;glutPostRedisplay();else if(key='Q') x1-;glutPostRedisplay();else if(key='w') y1+;glutPostRedisplay();else if(key='W') y1-;glutPostRedisplay();else if(key='e') z1+;glutPostRedisplay();else if(key='E') z1-;glutPostRedisplay();else if(key='a') x2+;glutPostRedisplay();else if(key='A') x2-;glutPostRedisplay();else if(key='s') y2+;glutPostRedisplay();else if(key='S') y2-;glutPostRedisplay();else if(key='d') z2+;glutPostRedisplay();else if(key='D') z2-;glutPostRedisplay();else if(key='z') x3+;glutPostRedisplay();else if(key='Z') z3-;glutPostRedisplay();else if(key='x') y3+;glutPostRedisplay();else if(key='X') y3-;glutPostRedisplay();else if(key='c') z3+;glutPostRedisplay();else if(key='C') z3-;glutPostRedisplay();void main(int argc, char *argv) glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);/设置窗口的显示模式 glutInitWindowSize(500, 500);/指定窗口大小 glutCreateWindow("E11414103叶传军");/创建一个名为E11414103叶传军的窗口glClearColor(0.0,0.0,0.0,0.0);/指定窗口的背景色为黑色/glShadeModel(GL_SMOOTH);glShadeModel(GL_FLAT); glutReshapeFunc(myReshape); glutDisplayFunc(display);/设置当前窗口的显示回调函数glutKeyboardFunc(keyboard); /glEnable(GL_DEPTH_TEST); /* Enable hidden-surface-removal */ glutMainLoop();/启动主GLUT事件处理循环(3)四结果分析掌握了三维物体的观察方法,以及对视角的一些调整函数。

    注意事项

    本文(实验三 观察三维物体(10页).doc)为本站会员(1595****071)主动上传,淘文阁 - 分享文档赚钱的网站仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知淘文阁 - 分享文档赚钱的网站(点击联系客服),我们立即给予删除!

    温馨提示:如果因为网速或其他原因下载失败请重新下载,重复下载不扣分。




    关于淘文阁 - 版权申诉 - 用户使用规则 - 积分规则 - 联系我们

    本站为文档C TO C交易模式,本站只提供存储空间、用户上传的文档直接被用户下载,本站只是中间服务平台,本站所有文档下载所得的收益归上传人(含作者)所有。本站仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。若文档所含内容侵犯了您的版权或隐私,请立即通知淘文阁网,我们立即给予删除!客服QQ:136780468 微信:18945177775 电话:18904686070

    工信部备案号:黑ICP备15003705号 © 2020-2023 www.taowenge.com 淘文阁 

    收起
    展开