java五子棋程序(源码).doc
一个很经典的java五子棋程序(源码)import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.Color; publicclass enzit extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener int color_Qizi=0;/旗子的颜色标识 0:白子 1:黑子 int intGame_Start=0;/游戏开始标志 0未开始 1游戏中 int intGame_Body=newint1616; /设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1=new Button("游戏开始"); Button b2=new Button("重置游戏"); Label lblWin=new Label(" "); Checkbox ckbHB=new Checkbox2; CheckboxGroup ckgHB=new CheckboxGroup(); publicvoid init() setLayout(null); addMouseListener(this); add(b1); b1.setBounds(330,50,80,30); b1.addActionListener(this); add(b2); b2.setBounds(330,90,80,30); b2.addActionListener(this); ckbHB0=new Checkbox("白子先",ckgHB,false); ckbHB0.setBounds(320,20,60,30); ckbHB1=new Checkbox("黑子先",ckgHB,false); ckbHB1.setBounds(380,20,60,30); add(ckbHB0); add(ckbHB1); ckbHB0.addItemListener(this); ckbHB1.addItemListener(this); add(lblWin); lblWin.setBounds(330,130,80,30); Game_start_csh(); publicvoid itemStateChanged(ItemEvent e) if (ckbHB0.getState() /选择黑子先还是白子先 color_Qizi=0; else color_Qizi=1; publicvoid actionPerformed(ActionEvent e) Graphics g=getGraphics(); if (e.getSource()=b1) Game_start(); else Game_re(); publicvoid mousePressed(MouseEvent e) publicvoid mouseClicked(MouseEvent e) Graphics g=getGraphics(); int x1,y1; x1=e.getX(); y1=e.getY(); if (e.getX()<20 | e.getX()>300 | e.getY()<20 | e.getY()>300) return; if (x1%20>10) x1+=20; if(y1%20>10) y1+=20; x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1); publicvoid mouseEntered(MouseEvent e) publicvoid mouseExited(MouseEvent e) publicvoid mouseReleased(MouseEvent e) publicvoid mouseDragged(MouseEvent e) publicvoid mouseMoved(MouseEvent e) publicvoid paint(Graphics g) draw_qipan(g); publicvoid set_Qizi(int x,int y) /落子 if (intGame_Start=0) /判断游戏未开始 return; if (intGame_Bodyx/20y/20!=0) return; Graphics g=getGraphics(); if (color_Qizi=1)/判断黑子还是白子 g.setColor(Color.black); color_Qizi=0; else g.setColor(Color.white); color_Qizi=1; g.fillOval(x-10,y-10,20,20); intGame_Bodyx/20y/20=color_Qizi+1; if (Game_win_1(x/20,y/20) /判断输赢 lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; if (Game_win_2(x/20,y/20) /判断输赢 lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; if (Game_win_3(x/20,y/20) /判断输赢 lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; if (Game_win_4(x/20,y/20) /判断输赢 lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; public String Get_qizi_color(int x) if (x=0) return"黑子" else return"白子" publicvoid draw_qipan(Graphics G) /画棋盘 15*15 G.setColor(Color.lightGray); G.fill3DRect(10,10,300,300,true); G.setColor(Color.black); for(int i=1;i<16;i+) G.drawLine(20,20*i,300,20*i); G.drawLine(20*i,20,20*i,300); publicvoid Game_start() /游戏开始 intGame_Start=1; Game_btn_enable(false); b2.setEnabled(true); publicvoid Game_start_csh() /游戏开始初始化 intGame_Start=0; Game_btn_enable(true); b2.setEnabled(false); ckbHB0.setState(true); for (int i=0;i<16 ;i+ ) for (int j=0;j<16 ;j+ ) intGame_Bodyj=0; lblWin.setText(""); publicvoid Game_re() /游戏重新开始 repaint(); Game_start_csh(); publicvoid Game_btn_enable(boolean e) /设置组件状态 b1.setEnabled(e); b2.setEnabled(e); ckbHB0.setEnabled(e); ckbHB1.setEnabled(e); publicboolean Game_win_1(int x,int y) /判断输赢 横 int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i+ ) if (x1>15) break; if (intGame_Bodyx1+iy1=intGame_Bodyxy) t+=1; else break; for (int i=1;i<5 ;i+ ) if (x1<1) break; if(intGame_Bodyx1-iy1=intGame_Bodyxy) t+=1; else break; if (t>4) returntrue; else returnfalse; publicboolean Game_win_2(int x,int y) /判断输赢 竖 int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i+ ) if (x1>15) break; if (intGame_Bodyx1y1+i=intGame_Bodyxy) t+=1; else break; for (int i=1;i<5 ;i+ ) if (x1<1) break; if(intGame_Bodyx1y1-i=intGame_Bodyxy) t+=1; else break; if (t>4) returntrue; else returnfalse; publicboolean Game_win_3(int x,int y) /判断输赢 左斜 int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i+ ) if (x1>15) break; if (intGame_Bodyx1+iy1-i=intGame_Bodyxy) t+=1; else break; for (int i=1;i<5 ;i+ ) if (x1<1) break; if(intGame_Bodyx1-iy1+i=intGame_Bodyxy) t+=1; else break; if (t>4) returntrue; else returnfalse; publicboolean Game_win_4(int x,int y) /判断输赢 左斜 int x1,y1,t=1; x1=x; y1=y; for (int i=1;i<5 ;i+ ) if (x1>15) break; if (intGame_Bodyx1+iy1+i=intGame_Bodyxy) t+=1; else break; for (int i=1;i<5 ;i+ ) if (x1<1) break; if(intGame_Bodyx1-iy1-i=intGame_Bodyxy) t+=1; else break; if (t>4) returntrue; else returnfalse;