卡通物理游戏的构成要素及玩家心理体验研究-王茜.pdf
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1、 硕士学位论文 卡通物理游戏的构成要素及 玩家心理体验研究 THE RESEARCH ON THE CONSTITUES OF CARTOON PHYSICS GAMES AND THE PLAYERS PSYCHOLOGICAL EXPERIENCES 王 茜 哈尔滨工业大学 2012 年 7 月 国内图书分类号: G206.2 学校代码: 10213 国际图书分类号: 7.094 密级:公开 文学硕士学位论文 卡通物理游戏的构成要素及 玩家心理体验研究 硕士研究生 :王 茜 导 师 :王建一副教授 申请学位 :文学硕士 学科:广播电视艺术学 所 在 单 位 :媒体技术与艺术系 答 辩 日
2、期 : 2012 年 7 月 授予学位单位 :哈尔滨工业大学 Classified Index: G206.2 U.D.C: 004.5 Dissertation for the Master Degree in Arts THE RESEARCH ON THE CONSTITUES OF CARTOON PHYSICS GAMES AND THE PLAYERS PSYCHOLOGICAL EXPERIENCES Candidate: Wang QianSupervisor: A Prof. Wang Jianyi Academic Degree Applied for: Master of
3、 ArtsSpeciality: Radio and Television Art Affiliation: Department of New Media and ArtDate of Defence: July, 2012 Degree-Conferring-Institution: Harbin Institute of Technology 哈尔滨工业大学文学硕士学位论文 - II - 摘 要 本文是在对卡通物理游戏实例进行详细分析和设计实践的基础上提出来的,作者致力于对卡通物理游戏这类热门的移动平台小游戏进行系统研究,分析它们的构成要素和玩家的心理体验。 本文首先从艺术风格和运动机制
4、两方面分析了卡通物理游戏的涵义,总结出卡通物理游戏由传统的休闲游戏发展而来,是休闲游戏在数字技术支持下的一种新形式,可以从游戏任务内容和运动形式两个角度进行分类。该类游戏满足了人们对画面娱乐效果的重视和碎片化时间的消费需求,实现了艺术夸张性和客观真实性的统一,创造了一种简单粗糙却十分有趣的游戏形式。 卡通物理游戏的构成要素可以从美学布局、基础机制和奖惩系统三个角度进行分析。游戏的美学布局是丰富游戏核心体验的润色元素,卡通物理游戏中的角色生动鲜活,富有生命力,是吸引玩家重复体验的重要吸引力,游戏画面色彩鲜艳清新,富有视觉冲击力,游戏声音搞笑夸张,可以加深玩家的沉浸感,游戏故事简单有趣,使玩家的行
5、为具有文化意义。卡通物理游戏的基础机制源自重复体验的物理线性运动,这是玩家在游戏中不断重复的行为,游戏通过物理素材和物理规则建构起仿真现实的物理世界,游戏角色和玩家手指的运动轨迹都呈现为线条,运动流畅自然、运动空间扩大,游戏中物理规则的运用使游戏富有随机性和一定的挑战性。游戏的奖惩系统具有小输入大反馈、重奖励轻惩罚的特点,反馈生动、奖励丰厚,可以带给玩家极大的成就感。 在对游戏构成要素进行详细分析的基础上,本文结合玩家所处的周围环境和内在的心理需求分析了玩家的心理体验,认为卡通物理游戏可以起到诱发玩家的积极情绪和释放玩家的消极情绪的作用。为验证上述推论,本文设计了详细的实验方案,选用经典卡通物
6、理游戏愤怒的小鸟为实验对象,采用主客观实验法相结合即形容词检表法和面部表情法相结合的方法进行了实验,最后的实验结果与上文推论吻合度较高,得出经典的卡通物理游戏可以起到休闲放松及促进玩家思考的作用,可以带给玩家一定的新鲜感,同时,相比看电影、听音乐,体验卡通物理游戏更能起到提升积极情绪、释放消极情绪的作用,男女性别差异会对情绪体验有所影响。 关键词 :卡通物理游戏;积极情绪;消极情绪;面部表情 哈尔滨工业大学文学硕士学位论文 - III - Abstract This paper is based on the detailed study and design practices and co
7、mmitted to conduct systematic research on such popular cartoon physics games and analyze their constituent elements and the players psychological experiences. This paper analyzes the meaning of the cartoon physics games from two angles of the art style and the movement mechanism, and sum up that the
8、 cartoon physics games are evolved from the traditional casual games and its just a new form due to the digital technology. And we can classify the games from two angles of the content and the movement pattern. This kind of games meets the consumers demand of screen entertainment in the visual atten
9、tion time and they can enjoy the game anytime and anywhere. The kind of games realizes the unity of artistic exaggeration and objective authenticity, create a rough, simple but very interesting game format. The constitutes of cartoon physics games conclude three square degrees: the aesthetic layout,
10、 the basic mechanisms and the incentive systems. Aesthetic layout of the game is the core element to polish the game experiences. The cartoon physics games have vivid roles and the endowed with vitality. The cartoon roles make it shorter the distance between the players and the games. And the games
11、screen is fresh and colorful, full of strong visual impact, and sound is funny and exaggerated to deepen the players immersion. The basic mechanisms are the design principles of the games. Cartoon physical games use the physical materials and physical rules to construct the simulation physical world
12、, the game character and the players fingers both move in lines. And the physical rules make the game full of randomness and challenges. A good incentive system will let players feel satisfied, and the reward and punishment system of cartoon physics game is that a small input connects a big feedback
13、, at the same time, the award is heavy but the punishment is light. This paper analyzes the players psychological experience on the basis of a detailed analysis of the games constitutes, the surrounding environment and psychological needs of the players. Cartoon physics games can promote the players
14、 positive emotions and release the negative emotions. To verify the above inference, this paper designed an experimental program and carried out the experiment using the adjective checklist method and facial expressions method. The experimental results are highly consistent with the inferences. So t
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- 卡通 物理 游戏 构成要素 玩家 心理 体验 研究
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