伟门汤普森-新趋势报告:进入元宇宙(英)-2021.pdf
《伟门汤普森-新趋势报告:进入元宇宙(英)-2021.pdf》由会员分享,可在线阅读,更多相关《伟门汤普森-新趋势报告:进入元宇宙(英)-2021.pdf(94页珍藏版)》请在淘文阁 - 分享文档赚钱的网站上搜索。
1、a report by wunderman thompson intelligenceInto the Metaverse2INTO THE METAVERSEEmma ChiuGlobal director, Wunderman Thompson I accessed. As more people spend time online, digital third spaces are becoming the new hangouts, making this a thriving environment for brands and influencers. But the potent
2、ial of the metaverse goes beyond the digital domain, allowing for interactions that blur the boundaries of physical and digital.“Into the Metaverse” explores what the metaverse is, how its changing peoples lives, new opportunities that are being created, and why brands need to pay attention. The rep
3、ort includes original consumer data by Wunderman Thompson Data from 3,011 digital participants across the United States, United Kingdom and China. In addition, 15 experts were interviewed; on page 13, they offer their take on the metaverse and unpack its potentialand Wunderman Thompson Intelligence
4、maps out the core elements that make the metaverse on page 21.Does the metaverse exist yet? Not quite. However, the seeds are sownand its just a matter of time.Welcome to the metaverse. A place where our digital and physical lives converge; creativity is limitless; and location-defying worlds bring
5、people together.Interest in the metaverse has peaked this yearthe number of searches for the word increased more than tenfold from 2020 to 2021, according to Google Analytics. Media outlets including the New York Times, Washington Post and the Guardian have all published extensive articles probing i
6、ts implications. Companies from Epic Games to Microsoft to Facebook and SK Telecom have publicly announced plans to build metaverse worlds. Burberry, Coca-Cola, and Visa are just a few of many brands racing to be part of it.Why the sudden attention? “In 2020, one thing became very obvious, very quic
7、kly, as COVID-19 began to spread around the world: we leapfrogged five to seven years in the digital revolution,” Hans Vestberg, CEO of Verizon, said during his keynote at CES 2021 in January. As COVID-19 restrictions ease, the acceleration of tech and its prominence in many lives will continue. 93%
8、 of global consumers agree that technology is our future 76% say their everyday lives and activities depend on tech Over half (52%) say their happiness depends on itThe virtual domain has become an all-encompassing space where commerce, education, entertainment, community-building, wellness, work an
9、d more can Foreword3INTO THE METAVERSEContentsIntroduction A primer on AR, VR, MR and XR15 experts define the metaverseMapping the metaverseMetaLivesVirtual possessionsCase study: integrating virtual and physical goodsConnected wellbeingDigital relationshipsThe creativity catalystMetaSpacesNew virtu
10、al venuesLiminal spacesDigital real estateTravelportationMetaBusinessGamevertising Case study: brands stepping into the metaverse New retail frontiersThe metaverse workforceThree experts on the potential of the metaverseMetaSocietiesHyper-realistic digital identitiesBorderless social networksVirtual
11、 utopiaDecentralized futures5 brand lessons for entering the metaverseAcknowledgements04071321232428303337414248525457586667737879808284859092About the data in this reportUnless otherwise stated, all findings in this report were collected by Wunderman Thompson Data as part of an original survey on t
12、echnology, digital spaces, and the metaverse.IntroductionBeeple artwork sold at ChristiesINTRODUCTIONINTO THE METAVERSE5As more of our lives are spent online, its becoming harder and harder to distinguish “real” life from life lived digitally. Virtual singers, such as Shanghai Henians Luo Tianyi, ha
13、ve grown into a multibillion-dollar industry, your best friend could be an AI bot like Kuki, and non-fungible tokens (NFTs) have revolutionized digital ownership, with renowned auction houses Christies and Sothebys auctioning digital masterpieces for tens of millions of dollars. “The smartphone is n
14、o longer just a device that we use,” says Daniel Miller, professor of anthropology at University College London. “Its become the place where we live.”Were replicating our routines, interests and obsessions in digital worlds: from picking outfits for our avatars to wear and cars for them to drive to
15、fostering virtual relationships and intimacy; from zoning digital land and constructing virtual homes to meeting friends at the virtual mall; and from hosting holographic meetings to pursuing the allure of a more equitable and inclusive society. As our habits evolve, were outgrowing the bounds of th
16、e internet as it was first createdprecipitating a new era of digital platforms.So, “Are we in the metaverse yet?” the New York Times asked in a July 2021 article. “Crypto people say theyre building it. Gamers might already be living in it. The art world is cashing in on it. But what is it?” The meta
17、verse, a term first coined in Neal Stephensons 1992 sci-fi novel Snow Crash, is a blending of digital and physical existence. Almost 30 years later, that definition is taking shape before our eyes. Some call it the new internet, others a democratized virtual society, yet others the convergence of vi
18、rtual and physical realities, persistent virtual spaces, or a digital twin of our own world.Above: Beeple artwork sold at Christies Right, clockwise from top left: Kuki, images courtesy of ICONIQ AI; The Fungible Collection by Pak, courtesy of Sothebys/Pak; Natively Digital: A Curated NFT Sale, cour
19、tesy of SothebysINTRODUCTIONINTO THE METAVERSE6Whats clear is that its not the internet we were introduced to. Its the next iterationa “successor state to the mobile internet,” wrote Matthew Ball, a venture capitalist and essayist whose work includes a nine-part primer on the metaverse. There “will
20、be no clean Before Metaverse and After Metaverse,” Ball wrote. “Instead, it will slowly emerge over time as different products, services and capabilities integrate and meld together.” Some indications that this emergence has begun have been building over the past year, including: accelerated innovat
21、ion in virtual reality (VR) and augmented reality (AR) technologies; the proliferation of gaming platforms as social and cultural destinations; and the race for companies to stake a claim on their corner of the metaverse.Top to bottom: Oculus by Facebook; Snap SpectaclesINTRODUCTIONTech-celerationCo
22、nsumers reliance on tech is growing. More than three-quarters (76%) of global consumers say their everyday lives and activities depend on technology, rising to 79% of gen Z (ages 16-26) and 80% of millennials (ages 27-41). And this dependence is informing every aspect of daily life: 64% of global co
23、nsumers say their social life depends on technology, 61% say their livelihood depends on technology, 56% say their creativity depends on technology, 52% say their happiness depends on technology, and 50% say their wellbeing depends on technology.In response, companies are racing to develop the tech
24、that will power 360-degree digital experiences. In anticipation of immersive spaces poweredby VR and AR, social media giants and big tech companies have been funnelingfunds and manpower into these areas. In August 2021, TikTok announced thatits building its own AR development platform, called TikTok
25、 Effect Studio. AMarch 2021 report revealed that Facebook now has 10,000 peoplealmost afifth of all Facebook employeesworking on AR and VR under the Reality Labsdivision. Snap purchased Vertebrae, which helps brands create 3D virtualversions of their products, in July 2021, following the May 2021 ac
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- 伟门汤普森 新趋势 报告 进入 宇宙 2021
限制150内