毕业论文外文翻译-什么是 Android程序员指南.docx
《毕业论文外文翻译-什么是 Android程序员指南.docx》由会员分享,可在线阅读,更多相关《毕业论文外文翻译-什么是 Android程序员指南.docx(15页珍藏版)》请在淘文阁 - 分享文档赚钱的网站上搜索。
1、AndroidA Programmers GuideJ.F. DiMarzioNew York Chicago San FranciscoLisbon London Madrid Mexico CityMilan New Delhi San JuanSeoul Singapore Sydney TorontoAbout the AuthorJ.F. DiMarzio is a developer with over 15 years ofexperience in networking and application developmentand is the author of seven
2、books on computing technologies.He has become a leading resource in the fields of ITconsulting and development. He lives in Central Florida.About the Technical EditorGilbert L. Polo is a software developer with over 20years of experience working in the telecommunications,financial, and, most recentl
3、y, educational industries. Hehas programmed in various languages including C, C+,Java, and C#.Chapter1What Is Android?Key Skills & Conceptsl History of embedded device programmingl Explanation of Open Handset Alliancel First look at the Android home screen It can be said that, for a while, tradition
4、al desktop application developers have been spoiled. This is not to say that traditional desktop application development is easier than other forms of development. However, as traditional desktop application developers, we have had the ability to create almost any kind of application we can imagine.
5、 I am including myself in this grouping because I got my start in desktop programming.One aspect that has made desktop programming more accessible is that we have had the ability to interact with the desktop operating system, and thus interact with any underlying hardware, pretty freely (or at least
6、 with minimal exceptions). This kind of freedom to program independently, however, has never really been available to the small group of programmers who dared to venture into the murky waters of cell phone development.NOTEI refer to two different kinds of developers in this discussion: traditional d
7、esktop application developers, who work in almost any language and whose end product, applications, are built to run on any “desktop” operating system; and Android developers, Java developers who develop for the Android platform. This is not for the purposes of saying one is by any means better or w
8、orse than the other.Rather, the distinction is made for purposes of comparing the development styles and tools of desktop operating system environments to the mobile operating system environment, Android.Brief History of Embedded Device ProgrammingFor a long time, cell phone developers comprised a s
9、mall sect of a slightly larger group of developers known as embedded device developers. Seen as a less “glamorous” sibling to desktopand later webdevelopment, embedded device development typically got the proverbial short end of the stick as far as hardware and operating system features, because emb
10、edded device manufacturers were notoriously stingy on feature support. Embedded device manufacturers typically needed to guard their hardware secrets closely, so they gave embedded device developers few libraries to call when trying to interact with a specific device.Embedded devices differ from des
11、ktops in that an embedded device is typically a “computer on a chip.” For example, consider your standard television remote control; it is not really seen as an overwhelming achievement of technological complexity. When any button is pressed, a chip interprets the signal in a way that has been progr
12、ammed into the device. This allows the device to know what to expect from the input device (key pad), and how to respond to those commands (for example, turn on the television). This is a simple form of embedded device programming. However, believe it or not, simple devices such as these are definit
13、ely related to the roots of early cell phone devices and development.Most embedded devices ran (and in some cases still run) proprietary operating systems. The reason for choosing to create a proprietary operating system rather than use any consumer system was really a product of necessity. Simple d
14、evices did not need very robust and optimized operating systems. As a product of device evolution, many of the more complex embedded devices, such as early PDAs, household security systems, and GPSs, moved to somewhat standardized operating system platforms about five years ago. Small-footprint oper
15、ating systems such as Linux, or even an embedded version of Microsoft Windows, have become more prevalent on many embedded devices. Around this time in device evolution, cell phones branched from other embedded devices onto their own path. This branching is evident when you examine their architectur
16、e.Nearly since their inception, cell phones have been fringe devices insofar as they run on proprietary softwaresoftware that is owned and controlled by the manufacturer, and is almost always considered to be a “closed” system. The practice of manufacturers using proprietary operating systems began
17、more out of necessity than any other reason. That is, cell phone manufacturers typically used hardware that was completely developed in-house, or at least hardware that was specifically developed for the purposes of running cell phone equipment. As a result, there were no openly available, off-the-s
18、helf software packages or solutions that would reliably interact with their hardware. Since the manufacturers also wanted to guard very closely their hardware trade secrets, some of which could be revealed by allowing access to the software level of the device, the common practice was, and in most c
19、ases still is, to use completely proprietary and closed software to run their devices. The downside to this is that anyone who wanted to develop applications for cell phones needed to have intimate knowledge of the proprietary environment within which it was to run. The solution was to purchase expe
20、nsive development tools directly from the manufacturer. This isolated many of the “homebrew” developers.NOTEA growing culture of homebrew developers has embraced cell phone application development. The term “homebrew” refers to the fact that these developers typically do not work for a cell phone de
21、velopment company and generally produce small, one-off products on their own time.Another, more compelling “necessity” that kept cell phone development out of the hands of the everyday developer was the hardware manufacturers solution to the “memory versus need” dilemma. Until recently, cell phones
22、did little more than execute and receive phone calls, track your contacts, and possibly send and receive short text messages; not really the “Swiss army knives” of technology they are today. Even as late as 2002, cell phones with cameras were not commonly found in the hands of consumers.By 1997, sma
23、ll applications such as calculators and games (Tetris, for example) crept their way onto cell phones, but the overwhelming function was still that of a phone dialer itself. Cell phones had not yet become the multiuse, multifunction personal tools they are today. No one yet saw the need for Internet
24、browsing, MP3 playing, or any of the multitudes of functions we are accustomed to using today. It is possible that the cell phone manufacturers of 1997 did not fully perceive the need consumers would have for an all-in-one device. However, even if the need was present, a lack of device memory and st
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- 毕业论文外文翻译-什么是 Android 程序员指南 毕业论文 外文 翻译 什么是 程序员 指南
限制150内