Import3DModel.doc
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1、-!Import 3D ModelThe 3D model feature allows you to place a pre-prepared 3D object at any point in the 3D terrain. These models can be created using external design tools. The Import 3D Model object supports OpenFlight (FLT) and Direct X (X) file formats, as well as their compressed versions (FPC an
2、d XPC).Supported also is the XPL file format which provides better performance for the Direct X models. A set of XPL files is created from a single X file where each file contains data for one Level of Detail (LOD) only. TerraExplorer displays the best LOD file based on the viewer position in relati
3、on to the object. In addition, when downloaded from a web server, each file is downloaded independently. As a result, the model overall display performance and download rate are improved. Only the first LOD file of a set can be opened, and the other files are read automatically To Add a New 3D Model
4、1. Select the Load 3D Model icon from the Toolbox “3D Objects” tab (icon #1), or use the Create Menu, to open the Browse for 3D Model Dialog Box.2. Select a model in the Browse for 3D Model Dialog Box., type, or browse, a path to an .x, .xpc, xpl,.flt or .fpc file to insert as the 3D model.3. With t
5、he cursor in the 3D Window, click the mouse to define the position of the 3D models pivot point on the terrain.Note: The pivot point of a 3D model is set at the 0,0,0 point in the objects coordinate system. It is recommended to create the object with the pivot point located at the center of the bott
6、om surface of the object. To change an objects pivot point, you should edit it with the original tool from which it was built.4. After the object has been placed on the terrain, you can change its properties using the Properties Sheet.Example of a 3D Model Object:Objects Parameters:Appearance: Name
7、Type the description or name of the 3D model. This text appears in the Information Window as the name of the object. Activation Action Type the action to perform when selecting the 3D model from the Information Window. Model: File Name Type, or browse, a path to an .x, .xpc, .flt or .fpc file to ins
8、ert as the 3D model. Flip Texture Flips the horizontal mapping of the models textures. Model Type Select Animation to play the object animation or Still to stop object animation at the first frame. This option is enabled only for Direct X animation models that comply with the DirectX specification.
9、Animation Speed Rate Selects the animation speed rate.Position: Altitude Method Sets the altitude method to be used by the 3D model: Select “Relative to Terrain” to place the 3D models pivot point at a specified altitude above the ground. Select “Absolute” to place the 3D models pivot point at a spe
10、cified altitude above the terrain database vertical datum base ellipsoid. Altitude Enter the altitude, as defined in Altitude Method, for the 3D models pivot point. X Enter the X-coordinate for the 3D models pivot point. Y Enter the Y-coordinate for the 3D models pivot point. Yaw Determines the dire
11、ction angle of the 3D model. Pitch Determines the tilt angle of the 3D model. Roll Determines the spin angle of the 3D model.Geometry: Scale Determines the dimensions, in Meters per pixel, of the 3D model. The actual size of the model in the 3D World is the size of the model in its internal coordina
12、te system times the Scale value. (i.e. if the model has a width of 5 units and the scale is set to 10 meters per pixel, the width of the object in the 3D World is 50 meters.) Set Best Fit Clicking the Capture button sets the current object size as the size where the best level of detail is used. Whe
13、n zoomed out from the best fit size the object is displayed using data retrieved from a lower Level Of Detail file (XPL file). For more information Best Fit Size Enter the minimum size of the object, in pixels, at which the object is displayed in the best level of detail. When zooming out from the b
14、est fit size the object is displayed using data retrieved from a lower Level Of Detail file (XPL file). For more information See: “Import 3D Model” in the “3D Objects” chapter for further information. This size can be set automatically by clicking the Capture button in the Set Best Fit field (See: S
15、et Best Fit) above.General: Show In Basic Determines if the 3D model appears in the Information Window when the file is viewed with the TerraExplorer Basic viewer. Message Shows the number of the message associated with this object. To create a new message or update an existing message, open the Cre
16、ate Message Dialog Box by clicking in this field and selecting Edit. Tool Tip Type a ToolTip text to appear when the mouse cursor is placed over the 3D model in the 3D View. Default Viewing Distance Determines the viewing distance of the camera from the 3D model. This distance is used as a stop mark
17、 for any “Fly-to” or “View Object” operation. It is also used when selecting to edit the object from the Information Window. Max. Visibility Distance Sets the distance from the camera at which the 3D model disappears. Ground Object Determines if the object is calculated as part of the terrains eleva
18、tion. This applies for the measurement tools and for navigating in the 3D world.BuildingThe Building feature allows you to add 3D models to the project by manually defining the geometry of the building roof-top and stretching it above the basic terrain, or by importing the roof-top geometry from ext
19、ernal feature layers. You can define the shape of the roof as a flat surface, or as an angular surface. After defining the building geometry you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.To Create a New Building1. Select the b
20、uilding icon from the Toolbox “3D Objects” tab (icon #4), or use the Create Menu.2. With the cursor in the 3D Window, click the left mouse button to add the first point of the roof. 3. Click again to add additional points of the roofs polygon until you have marked the entire shape. You must place at
21、 least three points to define the roof.Note: When creating a building, the lines of the roof polygon should not overlap each other. This may result in an irregular object. 4. Click the right mouse button to finish the roof polygon.It is recommended to keep the number of roof points to the minimum re
22、quired to define the shape. Adding unnecessary points may adversely affect performance. 1. If there is a horizontal offset between the roof and the building base in the aerial/satellite imagery, use the mouse pointer to drag the base polygon (in green) to its place on the imagery and left click to f
23、inish the operation. 2. If there is no horizontal offset between the roof and the building base in the aerial/satellite imagery click again on the right mouse button to finish the operation. 3. Enter the roof height of the building under “Geometry” in the Building Properties Sheet. 4. You can contin
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