6sigma英文版.ppt
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1、6sigma英文版英文版2Where We AreGenerate, evaluate, and select solutions to identified root causesAssess risks and pilotsolutionsDevelopimplementationplans3GoalsUnderstand the difference between incremental improvement and fundamental redesign.Be able to generate creative solutionsBe able to develop approp
2、riate criteria for evaluating solutionsBe able to create and use a solution prioritization matrixKnow when and how to use consensus decision making4Improvement StrategiesIs the gapsmall?Customer RequirementsProcess CapabilityFundamentalRedesignIterativeImprovementYESNODesign a new product / processB
3、road approachBlank sheet of paper approachHigh RiskLonger time spanAddressing many CTQs Goal: Quantum LeapFix an existing processNarrow FocusUse current process modelLow RiskShorter Time SpanAddressing few CTQsGoal: ImprovementDesignExcellenceDMAIC5When to go for Design Excellence Changing customer
4、expectations: by the time the current problems are solved, new problems will occur Technology development: new technologies allow to meet all customer requirements at lower cost or gain a competitive edge Next generation: the existing products remaining lifetime is very short, a successor will be ne
5、eded soon System limits: the performance gap is due to system / business model configurations that cannot be changed or the available technology does not allow to meet CTQs Process entirely broken: the existing process is unable to meet many CTQs, too many successive DMAIC projects required6Benefits
6、 of Design Excellence: Getting it right the first timeReduce cycle time from concept to deliveryReduce development and manufacturing costMinimize risk of failure Minimize design changes after design releaseImprove quality of products and services, as measured by the customerCreate a competitive adva
7、ntage by providing products and services, with high quality and low costs, while meeting all customer requirements.7Involving People in Developing Solutions8Instructions: Use the matrix to help you identify the people who should be involved in developing and implementing solutions. Take just a few m
8、inutes for this task. You can modify your decisions later.Time: 10 min.Responsible forTaskInvolved inConsulted withInformed aboutWhich groups or individuals should be:Identifying solutionsSelecting solutionsPlanning the implementationHandling potential problemsImplementing the solutionMonitoring res
9、ultsProject Worksheet 16: Involvement MatrixGenerating Ideas10Generating Solution IdeasReview what you know about the process and the verified causeBrainstorm solution ideas; use creativity techniquesCombine ideas into solutions11Creativity TechniquesQuick and DirtyThink Like a KidChallenge the Rule
10、sSet a DeadlineGet Rid of ExcusesShort Time InvestmentCandid CommentsMusical ChairsEdisonMore InvolvedSCAMPERSlice and DiceIdea BoxBrutethink12Exercise: Generating New IdeasObjective: Practice using a creativity technique that is new to you.Instructions: Divide into small groups. Try to develop inno
11、vative ideas for improving helicopter flight time, building on what you learned in the Analyze Phase. Use one of the four More Involved creativity techniques described on the next six pages to come up with a range of ideas. Be prepared to discuss both your solutions and your process with the class.T
12、ime: 60 minutes (Dont spend all the time deciding which technique to use!)13More Involved Creativity TechniquesQuick and DirtyThink Like a Kid: Imagine what a six-year-old would do with your challengeChallenge the Rules: Come up with a list of rules or corporate paradigms that suggest that your chal
13、lenge “cant be solved.” Break the rules.Set a Deadline: Give yourself five minutes to develop a solution that you have to stick withGet Rid of Excuses: List and then work on removing barriers to successShort Time InvestmentCandid Comments: Catch people on location, while theyre involved with your ar
14、ea of inquiry. Take notes on what works for them and what doesnt, what advice they have for solving the problem, what would make it better, less of a pain in the neck, more memorable, or more fun. Follow up every observation with a series of who, what, where, when, how, and, most definitely, why.Mus
15、ical Chairs: Look at your challenge from a different perspective, through someone elses eyes, from someone elses vantage point. Start with someone who has no understanding of your task. How would they see it? How would they react at first blush? Where would they look for answers? What would their co
16、ncerns be?Edison: Explore external factors that can influence your task, and identify the elements of the larger world of which your task is a part. Diagram the forces, factors, requirements, constraints, and elements at work around your task. Once your system is complete and balanced, make a dramat
17、ic change to one of the forces acting on your system, creating chaos. To return to balance, modify or remove constraints on other forces to create a new system.14More Involved Creativity Techniques, cont.MORE INVOLVED CREATIVITY TECHNIQUES: SCAMPERDefinitionSubstituteCombineAdaptModify or MagnifyPut
18、 to other usesEliminate or MinimizeReverse or RearrangeHow To1.Isolate the challenge or subject you want to think about2.Work through the SCAMPER checklist for each step of the challenge or subject and see what new ideas emerge.15ExampleThe Challenge: How can we get customers more involved in our pr
19、oduct development?What procedure can we substitute for our current one?How can we combine customer input on new products with other processes?What can we adapt or copy from someone elses customer involvement model?How can we modify our current process?What can we magnify or add to our current proces
20、s?How can customer involvement be put to use in other areas?What can be eliminated from the way we currently involve customers?What is the reverse of involving customers?What rearrangement of our current customer involvement process might be better?Continue asking and answering SCAMPER questions, th
21、en continue by asking, “How can?”, “What else?”, “How else?” This will help generate the maximum number of ideas for involving customers in product development.One company magnified customer involvement by adding customers to their product development teams and put their customer knowledge to work i
22、n modifying their current product launch process.16More Involved Creativity Techniques, cont.DefinitionShifting your focus from one large challenge to the many attributes (features or components) that make up the challenge, then working to improve or change one attribute at a time. The more able you
23、 are to focus on a specific attribute, the more likely you are to think flexibly and discover alternative ideas.How To1.State your challenge2.Analyze the challenge and list as many attributes as you can3.Take each attribute, one at a time, and try thinking of ways to change or improve it. Ask “How e
24、lse can this be accomplished?” and “Why does this have to be this way?”4.Strive to make your thinking both fluent and flexible.17ExampleA frozen-fish processor was concerned that his product tasted bland. He tried everything to keep the fish fresh tasting, including keeping them in fish tanks right
25、up to processing. Nothing worked; the fish remained listless. To find a solution, he listed the attributes of a fish including:Lives under waterHas gills and finsConstantly moves to escape predatorsCold-bloodedChanges color out of waterHe looked at each attribute separately, trying to find ideas to
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