视频会议室灯光设计(英文版).doc
《视频会议室灯光设计(英文版).doc》由会员分享,可在线阅读,更多相关《视频会议室灯光设计(英文版).doc(6页珍藏版)》请在淘文阁 - 分享文档赚钱的网站上搜索。
1、Designing Room Lighting For VideoconferencingThe new Design Guide from IESNA is the closest thing pro AV has to an international standard for videoconferencing lighting design.Source: PRO AV MagazinePublication date: December 1, 2005By Tim Cape, CTS-DWhile the ultimate goal in videoconferencing is g
2、ood interactivity between near- and far-end rooms, one common lighting design problem can be summed up in a question thats remained constant throughout the evolution of videoconferencing technology: How can you provide good, comfortable lighting to optimize the camera and video codec operation in an
3、 architectural environment rather than in a studio? Although its a fairly simple question, the answer can be quite complicated.There must be some light in the room of the space youre designing just for the camera to produce an image, but making that image look good while maintaining a good projected
4、 video image can be easier said than done. On top of just getting the camera to produce a decent image, you also have to be concerned about what the codec will do to that image (particularly at low bit rates), putting more constraints on not just the lighting design but also the interior design of t
5、he room itself once again going beyond the tenets of a basic AV system.Up until now, AV professionals havent had much consistent guidance on videoconferencing room lighting design, but the new design guide, offered by the Illuminating Engineering Society of North America (IESNA), gives them an autho
6、ritative place to start.The new design guide In development since 2002, the “Videoconferencing Lighting Design Guide,” DG-17-05, is now available for purchase through the IESNA website (www.iesna.org). It includes a wide range of recommended criteria and general recommendations for approaches to lig
7、hting for videoconferencing facilities. Its specifically oriented toward small- to mid-sized videoconferencing rooms with a single camera axis (from displays to seated participants). It doesnt specifically cover dual-axis rooms that include a presenter near the displays or larger facilities, though
8、much of the criteria can be applied to this wider range of rooms.The Guide is intended to some extent for designers both with and without a background in lighting design.The old design problem Before answering the question presented above about how to optimize the camera and video codec operation in
9、 an architectural environment, you must understand several basic and sometimes conflicting requirements. And its not just about the luminaires that emit the light, its about the room, too. The primary tasks in terms of lighting are:Light the participants for good video. This involves limiting the va
10、riation in light level enough to allow the camera to reproduce the full range of light and shadow in the picture. At the same time, there needs to be enough variation in the picture to keep it from looking “flat” with no shadow or depth.Light the room to complement the participants. This means payin
11、g attention to the lighting for the walls, floor, and ceiling areas that might be in the camera view.Coordinate the room finishes from the standpoint of color, contrast, and pattern, and how they relate to the people in the picture. This also involves consideration of the type of finish, and how it
12、may affect the image picked up by the camera and transmitted to the remote site. For example, reflective, or specular, finishes such as chrome can create problems for the camera by creating an excessively bright spot in the image.Sometimes there are more particular constraints placed on the lighting
13、 system when special cameras or higher than normal color rendering are needed for specialized applications like retail, fashion, and some military environments. However, the basics above apply to any videoconference room and are discussed in the GuideThe fundamentals To create an environment that wo
14、rks well for videoconferencing, designers must address some fundamental lighting parameters. For those in pro AV, this may mean becoming familiar with at least the basic lighting terms youll encounter in a lighting design project. While the AV designer may be qualified to be the lighting designer in
15、 some cases, its more likely that he or she will be providing criteria to a lighting or electrical consultant who will then design the lighting under a separate scope of work. In either case, the AV designer needs at least some basic lighting knowledge.To begin working with lighting, some basic ligh
16、ting terms should be understood. Some of the typical terms used in discussing and designing lighting systems are related to those for projection and display technologies.Illuminance is the light level incident on a surface or plane from a source or sources. Its expressed in lux (lumens per square me
17、ter the preferred unit of measure) or footcandles (fc, lumens per square foot the more obsolete unit). One footcandle equals 10.76 lux. Its useful to note that exact conversions should be used when reporting measurements, but when both are given as criteria a simple conversion factor of 10 is often
18、used instead of 10.76.Luminance is the luminous intensity from a surface in a particular direction. Luminance may be thought of in this discussion as the light reflected from a surface. Its expressed as candelas per square meter (footlamberts in the more obsolete English units).Luminaire refers to a
19、 complete lighting assembly including the housing, reflectors, and lamps. Only when its installed is this correctly referred to as a light fixture.Light Reflectance Value (LRV) is a measurement often applied to painted and other room finishes indicating the percentage of light reflected from a parti
20、cular surface independent of the color. LRV ranges from 0 to 100, with higher numbers indicating lighter finishes and lower numbers indicating darker colors.Luminance ratio and contrast ratio refer to the mathematical ratio of the lightest area to the darkest area of a visual field of view. Lighting
21、 designers will often use the term luminance ratio in discussing room environments and mostly non-electronic illuminated surfaces. AV designers will use the term contrast ratio mostly in describing video projectors and displays. Their fundamental definitions, however, are the same. Color Rendering I
22、ndex (CRI) is a measure of the effect a light source has on the perceived color of objects relative to being illuminated by a reference light source. CRI is applied to light sources and is measured on a scale of 1 to 100, where 100 is the most accurate color rendering.Color Temperature (or correlate
23、d color temperature, CCT) is a measure of the color appearance of a light source. Measured on the Kelvin scale (K), so-called “warm” light sources have a more yellowish appearance and have a lower CCT (2,000 to 3,000 K), while “cool” sources tend to appear more white or bluish and measure above 4,00
24、0 K. Though physics majors will recognize that the Kelvin scale is based on star temperature in degrees Kelvin, lighting designers and the “IESNA Lighting Handbook,” another essential industry lighting publication that explains concepts, techniques, applications, procedures and systems, omit the wor
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- 视频 会议室 灯光设计 英文
限制150内