电子商务名词解释(英文版).docx
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1、1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting
2、electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct th
3、eir business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, servic
4、es, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go o
5、n within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the p
6、articipants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its o
7、wn customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category
8、that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individ
9、ual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of tr
10、aining or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation o
11、f Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specif
12、ic interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and
13、 support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate
14、business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related i
15、nformation technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, a
16、nd improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can enter a corporate Web site;32.business model:A method of doing busine
17、ss by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-mar
18、ketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.
19、front end:The portion of an e-sellers business processes through which customers interact, including the sellers portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from
20、 suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A priv
21、ate e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single companys Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web brows
22、er, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell ph
23、one;14.infomediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of ma
24、ny manufacturers in one placethe intermediarys Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be i
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