用户体验设计教学大纲模版英文版.docx
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1、Syllabus of User Experience DesignCourse Name: User Experience DesignCourse Code:Credits: 2Total Credit Hours: 32Lecture Hours: 24Experiment Hours: 4Programming Hours: 0Practice Hours: 4Total Number of Experimental (Programming) Projects 1Where, Compulsory ( 1 ), Optional ( 0 ).School : School of Bu
2、sinessTarget Major: Industrial EngineeringI、Course Nature & AimsUser Experience Design is an optional course for industrial engineering. It is a professional optional course in industrial engineering training programs and is generally offered in senior year. This course focuses on human-computer int
3、eraction skills. The basic teaching requirements of this course is to master the research methods and tools of user experience design through the case study of user experience design, such as Persona construction, task analysis, user requirements collection, interface prototype design and user evalu
4、ation. At the same time, students will understand the status and role of user experience in the company through this course, and initially master the ability to propose research (project) plans.II、Course Objectives1. Moral Education and Character Cultivation.The teaching content of the course is org
5、anically integrated with Chinese excellent traditional cultural elements and social public welfare, such as the square dance design based on Laban movements analysis, and design for the elderly and disabled.2. Course ObjectivesThrough the study of this course, students* qualities, skills, knowledge
6、and abilities obtained are as follows:Objective 1. Understand the research methods and tools of user experience design (Corresponding to Case 11 and 15, supporting for graduation requirements index 2)Objective 2. Master the preliminary ability to design prototype (Corresponding to Case 10 and Case 9
7、, supporting for graduation requirements index 3)Objective 3. Master the preliminary ability to propose research plans (Corresponding to Case 3, supportinggraduation requirement index point 5 and 7)Supporting for Graduation RequirementsThe graduation requirements supported by course objectives are m
8、ainly reflected in the graduation requirements indices 2, 3, 5, 7, as follows:Supporting for Graduation RequirementsCourseObjectivesGraduation RequirementsIndices and Contents Supporting forGraduation RequirementsTeachingTopicsLevel ofSupportIndicesContentsObjective 1Understand the research methods
9、and tools of user experience designIndex 2The ability to understand and use the latest industrial engineering techniques and toolsCase 11 and15HObjective 2Master the preliminary ability to design prototypeIndex 3System plan and design abilityCase 10 andCase 9MObjective 3Master the preliminary abilit
10、yto propose research plansIndex 5Teamwork and leadershipCase 3MObjective 4Master the preliminary abilityto propose research plansIndex 7The ability to communicateeffectivelyCase 3MHI、Basic Course ContentChapter 1 Introduction to User Experience1.1 Theoretical basis and design implications of user-ce
11、ntered design1.2 All background and experience about user experience design1.3 The overall design of user-centered design and evaluationTeaching Requirements: This chapter will overall introduce the background of user experience and the process of user experience design.Key and Difficulty Points: Th
12、e overall design of user-centered design and evaluation.Case 3: Raising Awareness at the Company LevelIntroduction2.1 Understanding and Integrating Into the CompanyCreating a Plan2.2 Facilitating the Integration of UETeaching Requirements: This chapter will introduce the case Raising Awareness at th
13、e Company Level”.Through case study, students will understand the role of User Experience (UE) Department and how to integrate UE at the company level.Key Points and Difficult Points; Raising Awareness of UE at the company levelCase 11: A Case Study in Personas3.1 Introducing the Idea of Personas3.2
14、 Planning the Field Research3.3 Conducting the Filed Research3.4 Developing the Personas3.5 Living With the PersonasTeaching Requirements: This chapter will introduce the case “A Case Study in Personas”. Through case study, students will understand how to identify users, conduct user study, develop
15、the Personas and apply the Personas at work.Key Points and Difficult Points: Developing the Personas.Case 5: Growing a Business by Meeting Customer Needs4.1 Evaluating the Current State of RevPhoto4.2 Developing an Action Plan4.3 Evaluating the Research Data With the Cross-Functional Leadership Team
16、Teaching Requirements: This chapter will introduce the case Growing a Business by Meeting Customer Needs”. Through case study, students will learn how to integrate user needs in all aspects of product design.Key Points and Difficult Points: User needs gathering.Case: Design for Older Adults5.1 Desig
17、n of Chinese Square Dance with Laban Movement Analysis5.2 Use of Smart Wearable Devices for Gait Assessment Among Older ChineseTeaching Requirements: This chapter will introduce two research cases that the lecturer of this course is engaged in. One is “Design of Chinese Square Dance with Laban Movem
18、ent Analysis”, the other is “Use of Smart Wearable Devices for Gait Assessment Among Older Chinese”. Through case study, students will understand the elderlys behavior in accepting information technology and the special consideration when designing information technologies for the elderly.Key Points
19、 and Difficult Points: How to propose research plans.Book Report Sharing6.1 Tencent User Experience Case6.2 Baidu User Experience CaseTeaching Requirements: Students are free to form a study group and choose a user experience case from the bibliography Designing fbr you: Tencents Way of User Experie
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