2021年第10课--小猫拜访好朋友讲课稿.pdf
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1、第 10 课-小 猫 拜 访好 朋 友精品w o r d 学习资料 可编辑资料-精心整理-欢迎下载-第 1 页,共 7 页精品文档收集于网络,如有侵权请联系管理员删除第 10 课 小猫拜访好朋友一、教材分析教材的上一课中介绍了Scratch语言,在学会打开脚本的基础上,让学生开始自己编写脚本。但是并没有直接让学生去思考如何编写脚本,而是先使用思维导图一设计一个小猫(角色)拜访小狗的游戏场景,让学生设计拜访的路线,理清思路。教材中这样设置的目的就是要通过在“玩中学”,潜移默化地让学生认识程序设计语言,而不是一开始就让学生陷入 Scratch语言的工具学习中。在教学环节,承接上一节课打开文件的方式
2、,先给出“小猫拜访好朋友sb2”这个已布置好背景的半成品,在此基础上顺理成章地认识角色。认识并调整好“小猫”这个角色后,进一步引导学生对拜访路线进行规划,设置“小猫”通过“调整方向”、“移动”、“对话”等几个步骤完成拜访过程。最后,调整“事件”、“动作”等指令的顺序,完成脚本的编写。二、学情分析精品w o r d 学习资料 可编辑资料-精心整理-欢迎下载-第 2 页,共 7 页文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3
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4、3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4
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7、Y4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7
8、HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7
9、 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7精品文档收集于网络,如有侵权请联系管理员删除本节课是学生学习 Scratch语言的第二课,通过第一课的学习,学生已初步认识了Scratch软件的界面和打开脚本的方法。因此,本节课的学习难度并不大,关键是引导学生使用思维导图规划好路线,完成脚本的编写。三、教学目标 1知识与技能 (1)了解角色
10、的概念,会给角色重命名,会调整角色的大小和位置。(2)了解“外观”和“动作”模块中常见的指令,知道“事件”指令的作用。(3)掌握指令的拖动、组合和删除。(4)掌握简单的顺序结构脚本的编写方法。2过程与方法 (1)(2)通过对小猫行走路线的规划,初步认识程序语言与生活语言的内在关系。(2)通过对指令参数的修改和程序的运行,初步认识程序调试的作用。3情感、态度与价值观 (1)初步培养学生对学习程序语言的兴趣。(2)通过对程序的运行和调试,体验编写脚本的乐趣。四、教学重难点1教学重点 (1)对角色进行重命名和大小调整。(2)利用“外观”、“动作”模块中的常见指令,编写简单的顺序结构脚本。精品w o
11、r d 学习资料 可编辑资料-精心整理-欢迎下载-第 3 页,共 7 页文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:C
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18、精品文档收集于网络,如有侵权请联系管理员删除 (3)指令的拖动、组合和删除等操作。2教学难点 (1)编写简单的顺序结构脚本。(2)理解生活语言与程序语言的区别与联系。五、教学策略与手段 1在场景中引导学生思考解决问题的方法,借助课件和场景模拟让学生亲身体会编程的乐趣。2营造在“玩中学”的氛围,充分调动学生在场景中学习编写脚本的积极性和创造性,引导学生在编写脚本的过程中体会编程的乐趣。六、教学准备 (1)准备演示小猫拜访小狗的路线规划的课件。(2)准备完成好的脚本,以便上课时演示。七、教学过程(一)布置场景,导入新课教师活动学生活动设计意图1教师:同学们,上节课我们初步认识了Scratch,学会
19、了和小猫玩游戏。今天老师又为大家带来了什么新的游戏呢?请一位同学上来。指导学生运行Scratch,并打开“小猫拜访好朋友 sb2”文件。2提问:看到这个场景,你能不能开动脑筋,为场景中的小猫和小狗编一个小故事?3组织学生分享小故事。1回顾上节课学过的打 开 文 件 的 方法,打开文件。2思考问题,小组合作编写小故事。3分享小故事以新游戏的导语开头,激发学生的探索 兴 趣 和 学 习 欲望。培 养 学 生 的 想 象力,同时为后面的故事情节做准备精品w o r d 学习资料 可编辑资料-精心整理-欢迎下载-第 4 页,共 7 页文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX
20、9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 ZX9B5Z6I4V7文档编码:CN3N10U10P8U7 HY4E3I1M4Z10 Z
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