2021年12月大学英语四级真题及答案第一套68453.pdf
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1、2021 年 12 月大学英语四级考试真题(第 1 套)PartPartWritingWriting(30 minutes)(30 minutes)Directions:For this part,you are allowed 30 minutes to write an essay.Supposeyou have twooptions upon graduation:one is to find a job somewhere and the otherto start abusiness of your own.You are to make a decision.Write an es
2、say to explainthe reasonsfor your decision.You should write at least 120 words but no more than180 words.PartPart Reading ComprehensionReading Comprehension(40 minutes)(40 minutes)Section ASection ADirections:Directions:In this section,there is a passage with ten blanks.You are requiredto select one
3、 wordfor each blank from a list of choices given in a word bank followingthe passage.Read thepassage through carefully before making your choices.Eachchoice in the bank isidentified by a letter.Please mark the corresponding letterfor each item on AnswerSheet 2 with a single line through the centre.Y
4、ou may notuse any of the words in thebank more than once.Questions 26 to 35 are based on the following passage.Questions 26 to 35 are based on the following passage.When someone commits a criminal act,we always hope the punishment will match theoffense.But when it comes to one of the cruelest crimes
5、-animal fighting-things26work out that way.Dog-fighting victims are 27 and killed for profit and sport,yet their criminal abusers oftenreceive a28 sentence for causing a lifetime of pain.Roughly half of all federally-convicted animalfighters only get probation(缓刑).Some progress has been made in the
6、prosecution(起诉)of animal fighters.But federaljudgesoften rely heavily on the U.S.Sentencing GuideLines when they29 penalties,and in the case ofanimal fighting,those guidelines are outdated and extremely30 The U.S.Sentencing Commission,which31 these sentencing guidelines,is revisitingthem,proposing t
7、o raise the minimum sentence from 6-12 to 21-27 months.Thisis a step in the right32,but wed like to see the U.S.Sentencing Commission makefurther changes to the guidelines.Along with this effort,were working with animal advocates and state and federallawmakers to33 anti-cruelty laws across the count
8、ry,as well as supporting lawsand policies that assistoverburdenedanimal 34 that care for animal fighting victims.This help is 35 importantbecause the high cost of caring for animal victims is amajor factor that prevents people from gettinginvolved in cruelty cases in the firstplace.A.convenientB.cre
9、atesC.criticallyD.determineE.directionF.hesitateG.inadequateH.inspiredI.methodJ.minimalK.rarelyL.sheltersM.strengthenN.sufferingsO.torturedSection BSection BDirections:Directions:In this section,you are going to read a passage with ten statementsattached to it.Eachstatement contains information give
10、n in one of the paragraphs.Identify the paragraphfrom which the information is derived.You may choose aparagraph more than once.Each paragraph is marked with a letter.Answer the questionsby marking thecorresponding letter on Answer Sheet 2.Answer Sheet 2.When Work Becomes a GameWhen Work Becomes a G
11、ameA)What motivates employees to do their jobs well?Competition with coworkers,forsome.Thepromise of rewards,for others.Pure enjoyment of problem-solving,fora lucky few.B)Increasingly,companies are tapping into these desires directly through whathas come to be knownas gamification:essentially,turnin
12、g work into a game.Gamification is about understandingwhat it is that makes games engaging and whatgame designers do to create a great experience ingames,and taking those learningsand applying them to other contexts such as theworkplace andeducation,explainsKevin Werbach,a gamification expert who te
13、aches at the Wharton School ofBusinessat the University of Pennsylvania in the United States.C)It might mean monitoring employee productivity on a digital leaderboard andoffering prizes to thewinner,or giving employees digital badges or stars forcompleting certain activities.It could alsomean traini
14、ng employees how to do theirjobs through video gameplatforms.Companies fromGoogle toLOralto IBM to WellsFargo are known to use some degree of gamification in theirworkplaces.And moreand more companies are joining them.A recent report suggests that theglobalgamification market will grow from$1.65 bil
15、lion in 2021 to$11.1 billion by 2021.D)The concept of gamification is not entirely new,Werbach says.Companies,marketersandteachershavelonglookedforfunwaystoengagepeoplesreward-seeking or competitive spirits.Cracker Jackshas been gamifying its snackfood by putting a small prize inside for more than 1
16、00 years,headds,and theturn-of-the-century steel magnate(巨头)Charles Schwab is said to have oftencomeinto his factory and written the number of tons of steel produced on the pastshift on the factoryfloor,thus motivating the next shift of workers to beat theprevious one.E)But the word gamification and
17、 the widespread,conscious application of theconcept only beganin earnest about five years ago,Werbach says.Thanks in partto video games,the generation nowentering the workforce is especially open to theidea of having their work gamified.We are at apoint where in much of the developedworld the vast m
18、ajority of young people grew up playingvideo games,and anincreasingly high percentage of adults play these video games too,Werbachsays.F)A number of companies have sprung up-GamEffective,Bunchbail and Badgeville,to name a few-in recent years offering gamification platforms for businesses.Theplatform
19、s that are most effectiveturn employees ordinary job tasks into part ofa rich adventure narrative.What makes a gamegame-like is that the player actuallycares about the outcome,Werbach says.The principle isabout understanding whatis motivating to this group of players,which requires some understandin
20、gofpsychology.G)Some people,Werbach says,are motivated by competition.Sales people often fallinto thiscategory.For them,the right kind of gamification might be turning theirsaies pitches into acompetition with other team members,complete with a digitalleaderboard showing who is winningat all times.O
21、thers are more motivated bycollaborationandsocialexperiences.OnecompanyWerbachhasstudiedusesgamification to create a sense of community and boost employees morale(士气).Whenemployees log in to their computers,theyre shown a picture of one of theircoworkersand asked to guess that persons name.H)Gamific
22、ation does not have to be digital.Monica Cornetti runs a company thatgamifies employeetrainings.Sometimes this involves technology,but often it doesnot.She recently designed agamification strategy for a saies training company witha storm-chasing theme.Employees formedstorm chaser teams and competed
23、instorm-themed educational exercises to earn variousrewards.Rewards do not haveto be stuff,Cornetti says.Rewards can be flexible workinghours.Anothertraining,this one for pay roll law,used a Snow White and the Seven Dwarfstheme.Snow White is available for everyone to use,but the dwarfs are still und
24、ercopyright,so Cornetti invented sound-alike characters(Grumpy Gus,Dopey Dan)toillustrate specific pay rolllaw principles.I)Some people do not take naturaily to gamified work environments,Cornetti says.Inherexperience,people in positions of power or people in finance or engineeringdo not tend to lik
25、e thesound of the word.If we are designing for engineers,Imnot talking about a game at all,Cornetti says.Im talking about a simulation(模拟),Im talking about being able to solvethis problem.J)Gamification is not a magic bullet,Werbach warns.A gamification strategythat is notsufficiently thought throug
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