2021年Q1亚洲流媒体报告.docx
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1、and territories in Q1 2021:This regional report includes streaming traffic mEastern AsiaCentral AsiaSouthern Asiasured from the Allowing courvriesfSoutheastern AChinaKazakhstanAfghanistanBrunei DarussalamArmeniaOmanHong KongKyrgyzstanBangladeshCambodiaAzerbaijanQatarJapanTajikistanBhutanIndonesiaBah
2、rainSaudi ArabiaKorea (north)TurkmenistanIndiaLaosCyprusSyriaKorea (south)UzbekistanIranMalaysiaGeorgiaTurkeyMacauMaldivesMyanmarIraqUnited Arab EmiratesMongoliaNepalPhilippinesIsraelYemenTaiwanPakistanSingaporeJordanSri LankaThailandKuwaitTimor-LesteLebanonVietnamVietnamOccupied PalestinianTerritor
3、yQuality by deviceWhen it comes to devices in Asia, streaming quality improved across the board for video start failures and picture quality. Connected TV devices saw the largest drop in video start failures with 78% improvement, followed by smart TVs with 53%. Tablets and smart TVs saw the biggest
4、gains in picture quality with bitrate up 27% and 24%, respectively.Minutes per play was down by 6% year over year in Asia with connected TV devices and smart TVs seeing the biggest slides, down over 30% each. Mobile phones also had declines, down 12%. Tablets and desktops both increased in minutes p
5、er play, while gaming consoles held steady.Video start time was another mixed bag across devices. Overall, it was 7% worse year over year in Asia with desktops up 30%. Big screens won out inthis category as connected TV devices, smart TVs, and gaming consoles all had shorter video start times year o
6、ver year with connected TVs improving most with 49% shorter start times.Buffering shows a similar story. Although gaming consoles suffered from an 18% increase, the two other big screens, connected TV devices and smart TVs, had less buffering time than Q1 of last year. Desktop showed a whopping 94%
7、increase in buffering time, giving it the dubious honor of worst in this category, but mobile phones and tablets also trended up at 16% and 24%, respectively.In Q1 2021, gaming consoles were the best device for minutes per play, buffering, and bitrate but they still captured a very small share of vi
8、ewing in Asia. Gaming consoles did also have the highest video start time of any device at 4.6 seconds.Min/PlayVideoStart FailuresVideoStart TimeBufferingBitrateOverall10.9| -6%0.56% | -35%2.76| 7%1.30% | 30%1.97 | 10% =o / _-Connected TV Devices12.8 |-35%0.83% | -78%2.39 |-49%0.72% | -2%3.57 | 9%嚼S
9、mart TV10.4 |-31%1.17% | -53%3.51 |-26%1.57% | -46%4.73 |24%Mobile Phone7.6 | -12%0.43% | 5%2.96| 0%2.02% | 10%1.71 | 6%Desktop16.7 | 8%0.47% | 0%2.49 | 30%0.80% I 94%1.75| 3%/一、 1儆I ?Gaming Console22.2 | 0%1.07% | 37%4.60 | -7%0.37% | 18%6.71 | 4%口Tablet11.5| 12%1.53% I -23%1.96 | 0%0.76% | 24%2.18
10、 |27%Streaming publishers reap big rewards on social mediaVideo is prime social content, so its no surprise that streaming publishers have gone all in on social in new and exciting ways to kick off 2021. Total posts from streaming publishers on Facebook, Instagram, Twitter, and YouTube nearly double
11、d from Q1 of last year, up 99%, and publishers posted 39% more video content. While engagements dropped in many categories towards the end of Q4, streaming publishers saw success of their content-heavy strategy with total engagements up 24%.The additional content didnt only increase engagement, it a
12、lso boosted audience growth by 61% across Facebook, Instagram, TikTok, Twitter, and YouTube, with TikTok driving much of the growth for streaming publishers. Unsurprisingly, Netflix handily dominated the list of streaming publishers in terms of cross-platform total audience with 234 million follower
13、s across Facebook, Instagram, TikTok, Twitter, and YouTube as of Q1 2021. Apple TV, Amazon Prime Video, WWE Network, and Disney+ made the top five, as each captured more than 10 million cross-platformTotalPosts61%Growth inAudience1NETFLIX234MFacebook, Instagram, Twitter, YouTubeQ1 2021 vs Q1 2020Tot
14、alTotal Q1 2021 vs Q1 2020VideosEngagementsFacebook, Instagram, TikTok, Twitter, YouTubeprimevideo23.1 M4WWE Network17.1M5Disney+10.3M6Crunchyroll9.95M7Funimation9.90M8LOL Network9.87M9Hulu7.49M10AsianCrush6.18M33.4MSports leagues in Asia on the rebound, for nowSports leagues in Asia rallied with si
15、gnificant improvements on social media in Q1 2021 as compared to the previous year, when Asia was one of the first regions to experience the impacts of COVID-19. While uncertainty remains for the Indian Premier League (IPL) as the league faces a shutdown and a serious country-wide surge in COVID-19
16、cases, there was no denying the success they had in Q1 of this year, as engagements on social media increased 142% year over year.Increase in Content & EngagementQ1 2021 vs Q1 2020PostsVideo EngagementsShare of Video Video OnlyOther Types of PostFacebook, Instagram, Twitter, YouTubeIn baseball, the
17、Korea Baseball Organization (KBO) in South Korea was one of the first leagues in the world to delay and then return last year after a paused start to the season. The KBO season was officially delayed on March 10, 2020, days before any American leagues announced a suspension. Careful planning and pre
18、paration paid off for the league as they were able to start back up in May, far before many other sports leagues. The KBO was certainly impacted by the change as they showed a 176% increase in video posts and a 61% increase in total engagements compared to Q1 2020. Ifs safe to say they are fully bac
19、k in action.Nippon Professional Baseball (NPB) in Japan also issued a league suspension in March 2020 as their season had been slated to start March 20. Along with the KBO, they were one of the first leagues to return to action during 2020 and the teams were able to make a great recovery with 105% m
20、ore videos posted in Q1 2021 than the year prior with a 29% increase in total engagements.1%IPLFacebookInstagramNPBTwitter20%YouTubeKBOTikTok29%27%22%Social Sports AudienceShare of Followers by Platform fo Sports Leagues0.04%26%, 一The unique distribution of social sports audience in AsiaFacebook is
21、still significant for acquiring social sports audience in Asia, but the platform doesnt have the same dominance as it does for American and European leagues when you look across platforms including Facebook, Instagram, Twitter, YouTube, and TikTok. The IPL had the largest presence on Facebook with 5
22、1% of their audience on the platform, followed by Instagram at 22%, and Twitter at 20%. This distribution is similar to many American and European leagues.NPB and KBO are both unique in the distribution of their social audience compared to other sports leagues around the world. NPB fostered the majo
23、rity of their audience on Twitter with 55% share, followed by YouTube and Instagram at 15% each, and Facebook at 14%. The NPB was the only league weve measured at Conviva in 2021 thathad a higher share of audience on YouTube than on Facebook.The social audience for the KBO was most evenly distribute
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