01 数字时代的生活(全解版)-2023年高考英语名校试题热点重点话题.docx
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1、2023年高考英语名校试题热点重点话题精选精选01数字时代的生活热点介绍数字赋能是纵深推进数字化改革的基础,首先要坚持问题导向,以重大需求牵引实现重大 改革。以精准识别需求为突破口,找准企业、群众、基层最为迫切的需求、最想解决的问题、 最有获得感的领域,运用数字技术对公众数据进行挖掘、开发和利用,拓宽政府与企业、群众、 基层的互动与对话通道,提升需求识别精准性,提升政府服务效率及效能。数字技术具有低门 槛、广覆盖、深介入、快传播等特征,具有普惠包容、绿色环保等属性,数字技术的角色已从 单一的通信手段或计算工具,上升为消除贫困、满足不兴旺地区开展需求、助力弱势群体、帮 扶小微企业,最终实现全社会
2、共享开展红利的关键赋能手段。数字赋能不是空中楼阁,需要持续夯实数据基础,以数据连接赋能需求识别。数据是信息 的载体,记载和反映着客观事物性质、状态以及相互关系,人、机、物三元世界的高度融合引 发了数据规模的爆炸式增长和数据模式的高度复杂化,以互联网、物联网和智能设备为主体的 信息沟通技术快速推进现代社会的数据化,为观察、记录、传输、存储、保护、分析各类主体 行为和社会状态提供便利。而海量、多维、多源异构、高频实时的数据需要我们进一步完善数 据治理水平,提升用户个人信息保护和国家地区安全水平。数字赋能需要核心科技驱动,运用数字技术不断提高需求识别的精准性。以大数据、云计 算、物联网、人工智能等为
3、代表的数字技术集成的数字化平台,为精准供需匹配的实现提供了 新的思路和工具。数字化领域是全球科技竞争的焦点前线。我们面对的是全球最正确的数据产生 和应用需求环境,需要系统性地解决核心技术的自主研发、标准主导以及本地使用的主控权, 这不仅需要新的技术路线,也需要打破传统思维模式,建立数字化改革的系统性思维、开放性 思维、非线性思维和价值思维。数字赋能需要嵌入场景,基于企业、群众需求梳理核心业务流程和谋划综合应用场景。流 程协同是治理过程中发现、落实重大需求的重要手段,它意味着高效优质的服务与管理必须建 立在政府将社会需求置于优先地位的基础上:前期以特定的问题和事项为中心,政府通过数字 化平台发挥
4、相关资源分配和行动主体组织方面的中枢性功能;后期形成一种常态化的正式制 度,对体制机制作系统性变革,实现相应的监督、考评与问责等管理制度革新,推动变革型组 和第三段的Later, I ran across some brochures about such trend in my room. Sheldon Chalet, a famous place of interest in Alaska, has gone tech-free in an attempt to provide its guests with a truly relaxing vacation without techn
5、ology后来,我在房间里偶然看到了一些关于这种趋势的小册子。阿拉斯加著名的谢尔登小屋没有科 技产品,试图为客人提供一个真正放松的假期,没有科技产品。)“可知,作者以个人经历向读者介绍了一种 新的旅行趋势:“零科技旅行”,因此最好的题目是A选项“Tech-free: a New Travel Trend(零科技:一种新的 旅行趋势)”,应选A。5(2023江苏苏州高三开学考试)A new front has opened in the battle to dominate digital entertainment. Netflix announced earlier this summer
6、that it was investing into video games. Last month it acquired game developer Night School Studio for a secret sum. Amazon, which has invested hundreds of millions of dollars into gaming, finally had a hit with new online game New World.The video game industry has become one of the worlds most popul
7、ar and profitable forms of entertainment. Video games generated nearly $178 bn in global income last year, according toa market research or on That fire is estimated to outweigh $200 bn by 2023.For Amazon and Netflix, adding games to their platforms could attract more subscribers. Or al the very lea
8、st dissuade existing ones from leaving. After a jump caused by pandemic in users, Netflix dropped 430,000 subscribers in the second quarter but regained some of these in the third quarter. Netflix has said in the past that in the “attention economy”,it competes against videogames just as much as vid
9、eo streaming services.But gaming is a difficult market to enter. For every successful game, there are thousands of failures. Netflix hones to translate the success of shows like Stranger Things into video game hits. But good games need more than recognizable names. Development requires different inf
10、rastructure and talents.Just ask Disney. The entertainment king shut down its games studio in 2016 and transformed into a licensing model. Also, Amazon spent near $1bn acquiring video-streaming service Twitch, launched gaming streaming service Luna and canceled at least four video games before New W
11、orld.Established game makers such as Sony and Microsoft all make money from selling games and consoles (游戏 机).Free-to-play mobile games get users to make in-game purchases. Netflixs plan is to add games for free and as a loss leader to win more subscribers.The sweet spot may not be in making games a
12、t all. Apple and Google sell and distribute games from their app stores and take a cut of as much as 30 percent from each sale. No wonder established game makers are more concerned about middlemen than new entrants.16. What docs the underlined word “dissuade in Paragraph 3 mean?A. forbid.B. discoura
13、ge.C. release.D. protect.17. Why does the author mention Disney and Amazon in Paragraph 5?A. lb show the success made by the two companies.B. To indicate the difficulty in subscribing to video games.C. To compare video gaming services with video-streaming services.D. lb prove the challenge in making
14、 money through gaming industry.18. What is Netflixs plan fbr gaming service?A. It will attract subscribers to buy its game.B. It wants to profit from its game consoles.C. In-game purchases are its sweet spot to make money.D. It uses free games as a hook to attract more subscribers.19. Whats author s
15、 attitude towards video game industry?A. Objective.B. Supportive. C. Critical.D. Unconcerned.【答案】16. B 17. D 18. D 19. A【解析】这是一篇说明文。本文介绍了电子游戏作为新兴趋势被各大平台所纳入的现状,也讨论了平台的 策略和未来趋势。16 .词句猜想题。根据第三段的“For Amazon and Netflix adding games to their platforms could attract more subscribers(对于亚马逊和Netflix在他们的平台上增加
16、游戏可以吸引更多的用户户可知,平台加入电子游戏 元素,可以吸引一些新的订阅用户。由此推测划线句子意为“或者(这样做)至少劝阻现有的用户离开“,即 dissuade意为“劝阻”,与discourage同义。应选B。17 .推理判断题。根据第四段的“But gaming is a difficult market to enter. For every successful game, there arc thousands of failures. Netflix hones to translate the success of shows like Stranger Things into
17、video game hits. But good games need more than recognizable names. Development requires different infrastructure and talents.(但游戏 是一个难以进入的市场。对于每一个成功的游戏,都有成千上万的失败。Netflix致力于将陌生人等节 目的成功转化为视频游戏的成功。但好的游戏需要的不仅仅是可识别的名字。开展需要不同的基础设施和 人才户可知,游戏市场经营具有挑战性。由此推知,第五段提到Disney和Amazon的就是为了说明这种挑 战性。应选D。18 .细节理解题。根据倒数第
18、二段的Free-to-play mobile games get users to make in-game purchases. Netflixs plan is to add games for free and as a loss leader to win more subscribers.(免费玩手机游戏可以让用户进行游戏 内购买。Netflix的计划是增加免费游戏,并作为亏损领先者赢得更多订户)“可知,Netflix的计划是用免费 游戏吸引新的订阅者。应选D。19 .推理判断题。综合全文可知,文章第二、三段指出视频游戏带来了很多新用户并且创造了利润,第四到 第六段指出该产业带来的挑
19、战。由此推知,作者对视频游戏的态度是客观的。应选A。二、完形填空(2022安徽蒙城县第六中学高三开学考试)During my freshman year at Babson College, I was trying to discover how to get educational resources to the most faraway areas of Yemen, the war-strickcn country. Soon 1 learned that I couldnt send 2() or even deliver online courses because Yemens
20、 access to the Internet is extremely 21.After months of hard thinking, I realized that the best way to 22 education would be through 23, which are accessible to users and help to 24 concepts into bite-size pieces.Then, I worked with a few professors to 25 the first text message course. Every morning
21、, students were (exted about two pieces of screen-length 26 explaining a certain concept or case study 27, normallyending with a test. Our team began to build Artist, the first text message learning app, to make something greater out the idea.Our team members were totally 28 for the first seven mont
22、hs of the company. The 29 part was staying on the same page when were apart all day and making sure everyone was 30 everything well. Its important to 31 from time to time and have very clear roles and responsibilities. When we first created our app, our email system 32 and we couldnt get emails fbr
23、two weeks. It was a 33.34, we didnt give up and realized that putting confidence in the team and task was the only waywe were able to deal with 35. We trusted each other and had (he same 36. Actually, if you likethe people youre creating something with and believe in where youre going, everything el
24、se can be easily37After several months, summer came and our team finally got our business back 38. Wc receivedvery 39 reviews, with most of students liking text message learning more than any other form of digitallearning.20. A. magazinesB. papersC. textbooksD. exercises【答案】21. A. poorB.advancedC. f
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