IDC+2022年以后:EMEA新兴技术市场的下一步会是什么?-24正式版.doc
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1、Beyond 2022:Whats Next for the EMEA Emerging Technology Market?November 9, 2022 IDC | 1Todays presentersAndrea MinonneGiulia CarosellaErica SpinoniResearch Manager, HumanResearch Manager,Senior Research Analyst,Augmentation Launchpad,European Digital BusinessEuropean Digital BusinessData & Analytics
2、Practice LeadPractice IDC | 2What you will hear todayEmergingKey TakeawaysTech in thefor TechEnterpriseProvidersSpaceThe NextKeyRequirementsTech BigandFlipChallenges IDC | 3The Next TechBig Flip IDC | 4In the past 30 years technological innovations have flipped existing models and radically changed
3、the way we live and workusers can usetheir deviceseverywhereTHE ADVENT OFMOBILETECHNOLOGYSPREAD OFTHE SHIFTTHE INTERNETTO CLOUDa highlyubiquitous,distributed andconvenient, on-interconnecteddemand access to aenvironment.shared pool ofcomputing resourcesThe next technological era ishere. AI, machine
4、learning, robotics and universal connectivity will change our world all over againPhilp Jansen, BT CEO IDC | 5The Emerging Technologies Radar, 2022Which of the50%following emerging technologies is your organization using orplanning to use in the next 24 months?# of EMEA organizations planning to ado
5、pt the technology in the next 24 months45%Short-term: Technologies with high40%level of adoption that will reach theirAImaturity in the short term.AR5G35%Quantum computingVRMedium-term: technologies withEdge c.above-average level of adoption orWeb3RoboticsIoTplanning.AffectiveNLPStill changing at fa
6、st pace.30%BlockchaincomputingBiotechBiometricsLong-term: next wave of innovationBCI4D printingAdvancedFaaSmaterials(or long-term maturity horizon)25%Deep TechNanotechsMetaverseWearablespromising to bring a real revolutionSwarmHUIand disruption.20%computingDronesNew Addition to the RadarPhotonicsBCI
7、: Brain Computer Interface15%FaaS: Function as ServiceHUI: Humanized User InterfaceNLP: Natural Language Processing10%10%15%20%25%30%35%40%45%50%# of EMEA organizations currently adopting the technologySource: IDCs EMEA Emerging Technologies Survey, August 20226 (n = 864) IDC |What has changed and w
8、hat are the trends at the horizon?Close to 50% Adoption - At theedge of the RadarShort term-tech that are maturing fast becoming more and more widespread across organizationsFast-growing opportunitiesTech which adoption is maturing above averageLong-term betsTech which planned adoption is above aver
9、ageTrends to keep an eye onEmerging trends enterprises are currently exploring5G47%adoption in 2022Edge+14%in adoption growthcompared with 2021Affective+14%Computingin planned adoptioncompared with 202149%MetaverseOf organizations planto explore it in thenext 2-5 yearsAIDronesQuantumWeb333%adoption
10、i n 2022 + 38% plan in the next 2 years+19%in adoption growth compared with 2021+23%in planned adoption compared with 202148%Of organizations plan to explore it in the next 2-5 yearsSource: IDCs EMEA Emerging Technologies Survey, August 2022 (n = 864) IDC | 7Emerging Tech flipping the way we work an
11、d live in SocietySociety More than 1 in 3 organizations think that 5G and AI can help address societal challenges DORA, AI Act, 5G regulations driven by the need to develop standard frameworks of developmentEmTech for Social Good Blockchain for responsible sourcing AI-based human rights tracking RPA
12、 for streamlining screening processes in refugees crisisSource: IDCs EMEA Emerging Technologies Survey, August 2022 (n = 864) IDC | 8Emerging Tech flipping the way we work and live as ConsumersToday an average of 45.5 million people from around the world come to Roblox to connect with friends.Togeth
13、er, they play, learn, communicate , explore, and expand their relationships in millions of 3D digital worlds that are user-generated. We call this emerging category “human co-experience”Roblox Annual Report, 2021ConsumersGrowth at Roblox has been driven by a significant investment in technology and
14、mutually reinforcing network effects: content and socialBulgaris “Colors” exhibition saw 10,000 people connect to the virtual reality version of the show, in which users could style an avatar and explore pieces on display IDC | 9The Metaverse Potentially Will Impact EverythingInfrastructure& Connect
15、ivity Semiconductors Edge compute Storage Low-latency networks (5G, WiFi) Cloud infrastructurePlatform Tools Artificial intelligence Data and digital asset management Content services Software integrationsCreator Tools Engine & SDKs Low code/no code app development NFTs & crypto currencies (Web3)Dev
16、ices AR/VR headsetsThe metaverse is a highly Smartphonesand tabletsimmersive future environment that Wearables Smart glassblends the physical and the digital todrive a shared sense of presence,interaction, and continuity acrossmultiple spheres of work and lifeMetaverse(IDC, 2022)Interfaces & Apps Na
17、tural language processing Computer vision Digital (AI) humans Standaloneconsumer andcommercial appsVirtual Worlds Consumer worlds Enterprise worlds Industrial worlds IDC | 10Going Beyond ConsumersIndustrial MetaverseDigital twins/SimulationsA pharmaceutical company was able to speed up processes by
18、20% and enhance efficiency by 3 times using digital twinsEmployee ExperiencesRecruitment/Training/CollaborationA professional services company is using the metaverse to improve collaboration and training, expecting to onboard more than 150,000 employees on to the metaverse.GamificationImmersive cust
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