Visuals (virtools BB模块汉语翻译及用法详解).doc
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1、VisualsBlinkVersion 1.00 - VirtoolsCategorized in Visuals/FX DescriptionApply to a 3DENTITY.Blinks the 3D Entity (alternates between show and hide). Blink.cmoTechnical InformationIn: activates the behavior.Out: is activated when the process is completed.Hidden Frames: number of frames the 3D Entity
2、remains hidden (not rendered).Shown Frames: number of frames the 3D Entitity is shown (rendered).This behavior needs to be looped. 视觉效果闪烁效果在Visuals/FX中将其分类描述适用于3D实体三维实体闪烁显示(在显示和隐藏之间交替显示)Blink.cmo技术信息In:激活该行为Out:当进程完成时则被激活Hidden Frames:被隐藏的3D实体的帧的数量(没有被渲染)Shown Frames:被显示的3D实体的帧的数量(被渲染)这个行为需要被循环Chang
3、e Sprite SlotVersion 1.00 - VirtoolsCategorized in Visuals/2D DescriptionApply to a SPRITE.Changes the current slot of the Sprite. Change Sprite Slot.cmoTechnical InformationIn: activates the behavior.Out: is activated when the process is completed.Slot Index: index of the new Sprite slot.Slots are
4、simply different images contained in a Sprite.See the Setup View for Sprites. 更改精灵纹理序号在Visuals/2D中将其分类描述适用于一个2维精灵更改当前纹理序号Change Sprite Slot.cmo技术信息In:激活该行为Out:当进程结束时则被激活Slot Index:新的精灵纹理的序号序号被简单的放到不同的包含2维精灵的图片中查看Setup View中的更多2维精灵Display Progression BarVersion 1.00 - VirtoolsCategorized in Visuals/2
5、D DescriptionApply to a BEOBJECT.Displays a progression bar. Display Progression Bar.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: activates if the BB is activated by the On bIn.Exit Off: activates if the BB is deactivated by the Off bOut.X: horizontal posit
6、ion of the first progression bar (Empty Bar ().Y: vertical position of the first progression bar (Empty Bar ().Bar Progression: amount of progression bar to show (between 0 and 100%).Empty Bar (): the 2D Sprite to use to represent the Empty Bar (the container)Full Bar (): the 2D Sprite to use to rep
7、resent the Full Bar (the content) RemarksThe 2D Sprite specified in the Empty Bar () setting is always displayed, with all or a part of the 2D Sprite specified in the Full Bar displayed on top. The amount of the the Full Bar () 2D Sprite depends on the percentage given by the Bar Progression pIn. Yo
8、u do not have to specify an Empty Bar if you dont need one. This BB should only be used to display horizontal progression bars.显示进程条在Visuals/2D中将其分类描述适用于交互对象显示一个进程条Display Progression Bar.cmo技术信息On:激活该进程Off:撤消该进程Exit On:当BB的bIn被激活则被激活Exit Off:如果BB通过bOut被激活则被激活X:第一个进度条的水平位置(空进度条)Y:第一个进度条的垂直位置(空进度条)Ba
9、r Progression:显示的进度条的总数(在0到100%之间)Empty Bar():用来代表Empty Bar的2D精灵。(容器)Full Bar():用来代表Full Bar的2D精灵(容器)评论2D精灵指出了在一个空进度条的设置总是被显示,2D精灵的全部或是一部分将在顶部的满进度条中被指出。满进度条中2D精灵的总数取决于所给了Bar Progression pIn的百分比。如果你不需要一个,你不要指定一个空进度条。这个BB应该只使用于一个水平的进度条Edit 2D EntityVersion 1.00 - VirtoolsCategorized in Visuals/2D Desc
10、riptionApply to a 2DENTITY.Changes the 2d entity parameters. Edit 2D Entity.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Pos X: Horizontal position of the 2d Entity.Pos Y: Vertical position of the 2d Entity.Z Order: display order relatively to the
11、other 2d entity.Background: Checked = Behind every object of the scene, Not Checked = (Foreground) In front of every object of the scene.Pickable: Checked = The sprite can be picked.Clip To Parent: Checked = The sprite will be clipped to the extents of its parent.Stick Left, Right, Top, Bottom: Chec
12、ked = Stick to chosen borders of the parent at the current distance.Edited Components: position, background, pickable, parent alignment, z ordering, size, clip to parent. Select which components you want to modify through the building block.编辑2维实体在Visuals/2D中将其分类描述适用于一个2D实体更改二维实体参数Edit 2D Entity.cmo
13、技术信息In:触发该进程Out:当进程完成时被激活Pos X:2D实体的水平位置Pos Y:2D实体的垂直位置Z Order:相对于其他2D实体的陈列顺序Background:Checked=在每个对象后的场景,Not Checked=(前景)在每个对象前面的场景Pickable:Checked=能够被拾取的2D精灵Clip To Parent:Checked=2D精灵将被他的父节点的宽度而省略一点Stick Left, Right, Top, Bottom:Checked=忠于在现有的距离中选择父节点的边缘可编辑的元素:方位,背景色,父节点,Z轴顺序,尺寸。通过BB选择你想要修改的元素。Ga
14、ugeVersion 1.00 - VirtoolsCategorized in Visuals/2D DescriptionApply to a 2DENTITY.Changes the size of a 2DEntity in any direction according to a percentage.Gauge.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: activates when the process activates.Exit Off: ac
15、tivates when the process deactivates.Bar Progression: how much the target should stretch. At 50% the target is half its full size; at 100% the target is full size.Orientation: direction to stretch the target. By default this is to the right.Stretch: if selected, the bitmap associated to the target c
16、an stretch (and so be at more than 100% of its full size). RemarksThe Gauge BB allows you to display the status of a value visually. For example, you could create a variable that represents life and paste a shortcut to Bar Progression, so that you can constantly display the status of that variable.
17、WarningIf the target is a 2D Sprite, Stretch is not selected and Bar Progression 100%, the bitmap will not repeat. However the bitmap does repeat with 2D Frames. 数控量规在Visuals/2D中将其分类描述适用于2D实体设置一个进程条Gauge.cmo技术信息On:激活该进程Off:撤消该进程Exit On:当进程激活时则被激活Exit Off:当进程撤消时则被激活Bar Progression:目标应该伸长的大小。在50%的时候,目
18、标是整个尺寸的一半;在100%的时候,目标是整个尺寸的大小Orientation:目标拉长的方向Stretch:如果被钩选,目标上的联合的位图将被拉长(并且多于100%的尺寸)评论Gauge BB允许你展示一个视觉上的状态。举个例子,你可以创建一个多变的,代表生命的和对进度条粘贴一个捷径,以致于你你能够不断的显示那个可变因素的状态警告如果对象目标为2D精灵,在没有选择拉长和进度条100%时,位图将不会重复.然而位图对2D帧就会有重复Global BlurVersion 1.00 - VirtoolsCategorized in Visuals/FX DescriptionApply to a
19、BEOBJECT.Apply a global blur on all the objects rendered. Global Blur.cmoTechnical InformationOn: enables the global blurring.Off: disables it.Material: Clearing Material.Warning- This behaviors works well only if you do not have a background, but objects floating in space. In fact, all it does is p
20、revent the screen clear at each frames, and draw a transparent frame on top using the given material, or the background material if none is given before the render of the next frame.- This behavior will work better in 32bits because of colors imprecision in 16bits.全局性模糊在Visuals/FX中将其分类描述适用于一个交互对象所有的
21、对象在渲染时应用全局性模糊效果Global Blur.cmo技术信息On:进行一个全局性模糊Off:停止模糊Material:清除材质警告这个行为只有你没有一个背景颜色时,他就会很好的运行,但是漂浮的对象在场景里.事实上,所有的预防在每个帧上清空屏幕,绘制一个透明的帧在顶部使用一个给定的材质,否则在渲染下一帧之前给定背景材质这个行为将在32位中更好的工作,在16位中显示的不精确HideVersion 1.00 - VirtoolsCategorized in Visuals/Show-Hide DescriptionApply to a BEOBJECT.Hides a 2D/3D Entit
22、y, a Mesh or a Group.Show Hide.cmoTechnical InformationIn: activates the processOut: activates when the process completes.Hierarchy: if TRUE, then this building block will also apply to the 2D/3D elements children.RemarksHide replaces Hide 2D Entity and Hide 3D Entity.See Also: Show, Hide Hierarchy.
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