2023年中考英语时事热点阅读专练热点73沉溺于网络游戏的危害(学生版+解析版).pdf
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1、2023 年中考英语时事热点阅读专练 热点 73 沉溺于网络游戏的危害 一、阅读理解 1 In todays Internet age,online games can be a change from pressure of school and work.However,they can also cause problems and unhealthy addictions.This is most clearly seen in the example of South Korea.This country has the worlds highest percentage of hi
2、gh-speed Internet services.It also has a high number of game players who are addicted to online games.In 2004,a young man died after playing online games almost nonstop for 86 hours.A 12-year-old boy stole$16,000 from his father to continue online games which he could not get away from.Such problems
3、 are spreading to other parts of Asia as well.In 2005,it was reported that about 80 percent of Chinas 13.8 million online game players were under 25.And many of these were said to be addicted.Such numbers point toward a growing problem among Chinese youth.Dr.SueHuei Chen,a psychologist,discovered so
4、me signs of at-risk people.Such people often go online to escape from their problems.And they usually have no friendship or good social skills.They feel the need to spend more and more time online,so they may be absent from school or family.And they become upset if anyone tries to limit their online
5、 game playing.1.The passage is mainly about _.A.reasons for online game addiction B.problems caused by online games C.computer problems in Asia D.problems caused by young people 2.In the passage,the writer tells us a fact that _.A.South Korea has a large number of Internet schools B.More and more yo
6、ung men are stealing money for online games C.Chinas online game players are all under the age of 25 D.Online game addiction is a very common problem in South Korea 3.After reading the passage,we know that in China _.A.many young people are playing online games for fun B.many young people are gettin
7、g addicted to online games C.only those under 25 like to play online games for long periods D.80 percent of the Chinese depend on online games to get relaxed 4.According to the passage,_ are more likely to become addicted to online games.A.people under great pressure from school and work B.people we
8、ll known in the field of computer games C.people with unsolved problems and few friends D.people whod like to take a risk in computer games 2 It was already 8:30 in the morning.Lin Tao,a 14-year-old schoolboy still didnt show up at school.He was often late for school!The teacher called his father an
9、d got to know he played computer games online late the night before and couldnt get up that morning.In fact,he had played online games since the age of 11.He almost dropped out of school last year.Lin Tao is not alone.Information from China Internet Center shows that the number of teenage Internet u
10、sers in China had been about 170 million by the end of December,2016.Many of them like Lin Tao,spend too much time playing computer games online.To deal with this problem,the Chinese government worked out regulation(法规草案)in January this year.According to the regulation,players need to use their own
11、ID cards to play online games.Game companies will control(管控)teenagers online game time.They will not be able to play online games between12:00 at night and 8:00 in the morning.If they are still playing during that time the game companies will lock them out.Many people think that the regulation can
12、surely better protect Chinese young game players online,while others doubt whether it can successfully stop them from playing games too much.“More and more people come to know that playing online games too much not only brings teenagers health and study problems,but also makes them depressed(沮丧的)and
13、 lonely,”Tong Xiaojun,a director from a university,told CCTV.“We need support from the whole society to solve the problems.”5.What can we learn about Lin Tao?A.He had a fight with his father.B.He dropped out of school.C.He often arrived late for school.D.He started playing games at 14.6.What does th
14、e word“doubt”in Paragraph 4 probably mean?A.are not happy B.are not sure C.are afraid D.are against 7.What is the writers main purpose in writing this passage?A.To share Lin Taos experience in playing online games.B.To explain reasons why teenagers enjoy playing online games.C.To introduce ways of s
15、topping teenagers from playing online games.D.To encourage people to act in controlling teenagers online game time.3 Beijings two sessions(会议)are being widely discussed across China.During the sessions,many proposals(提案)and suggestions were put forward.Here are two issues that were discussed during
16、the sessions that might interest you.Smartphone ban(禁令)According to the survey conducted last year,68.1 percent of Chinese primary and junior high school students have their own smartphones.To keep students from playing with their smartphones in class,some schools have already banned smartphones on
17、campus.Lei Yanqin,a deputy(代表)of the National Peoples Congress(NPC,全国人民代表大会),suggested that smartphones should be banned at schools nationwide.She said that listening to music and playing games in class not only bother teachers,but also make it difficult for students to concentrate(集中注意力).She added
18、that students might also show off their phones too much.Video game rating system(分级制度)Over 200 million teenagers across China play online games like King of Glory(王者荣耀),Guangming Daily reported.With their computers and tablets,teenagers are able to play most online games produced in China and abroad
19、.However,some games have violent(暴力的)or vulgar(粗俗的)content that might not be suitable for young people.Many NPC deputies suggested that a rating system for online games should be introduced.All games would be put into age groups according to their content.Players would have to give their ID numbers
20、before playing certain games.8.According to the passage,which of the following sentences is TRUE?A.Half of Chinese primary and junior high school students have their own smartphones.B.Smartphones have been banned on campus in all schools around China.C.Online games are popular among a number of teen
21、agers in China.D.To protect teenagers,a rating system for online games has been set up.9.Which of the following phrases has the similar meaning to the underlined word“conducted”?A.worked out B.carried out C.put out D.found out 10.What is the best title of the passage?A.Disadvantages of smartphones B
22、.Teenagers problems C.Influences of online games D.The coming changes 4 People are playing video games everywhere these days,whether theyre riding a bus or sitting in a restaurant.Some of them enjoy these games so much that they cant put them down.But is this a healthy habit?The World Health Organiz
23、ation(WHO)doesnt think so.In June,it recognized“gaming disorder(障碍)”as a disorder in mind in its International Classification of Diseases,CNN reported.“Gaming disorder”refers to playing video games persistently(持续地)or recurrently(经常重复地),whether online or offline.Of course,not everyone who plays vide
24、o games has this disorder.It has three main characteristics.The first sign is when the player loses control over his or her gaming habits.The second is when playing games becomes more important than other activities for the player.The third is when the condition leads to serious problems in the play
25、ers personal and family life.Many experts said that people all over the world should consider the condition as something to take seriously.It is believed that new services to treat this disorder will appear following the WHO classification.In fact,some countries are already working to solve this pro
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