2023年宁夏大学英语考试模拟卷(5).docx
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1、2023年宁夏大学英语考试模拟卷(5)本卷共分为1大题50小题,作答时间为180分钟,总分100分,60分及格。一、单项选择题(共50题,每题2分。每题的备选项中,只有一个最符合题意) 1.Questions 11 to 18 are based on the conversation you have just heard.ABetty will probably have the answer.BBetty is the one who made the error.CThey shouldnt tell Betty about the mistake.DThey dont think B
2、etty will take it, 2.The video game poses a worlda much simpler world than our own, where success is very clearly defined and, for a time, clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actio
3、ns always count, where he can be a hero. When the game is over, he hasnt lost or been beaten. Is a surfer beaten when he flies from a wave Most video games call for some semblance of hand-eye coordinatiofi, and some hospitals are now using them in recovery programs for brain-damaged patients. It has
4、 been found that some patients who were otherwise thought to be unreachable have been brought out, through their use. Moreover experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. The drunken act to slow reaction time and impair coordin
5、ation and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at Six-Pack Man may cost you your license. Video games for the microcomputer are not restricted to mere twitch (痉挛) games, however. Strategy games are at last as popular, and among
6、these are the so-called fantasy role-playing, adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experie
7、nce what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and whats more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large mount of criticism concerning the electronic gam
8、es that they are generally seen as a mean way of discovering hostility and belligerence (好战). And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading. But instead it becomes a success in many places, even it is
9、 strictly controlled by certain policies. One might choose, for instance, a character who is extremely dexterous (灵巧) and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My p
10、reference runs toward brawn (肌肉力量) as opposed to brain, which probably reflects some compromise between reality and my own desires. Im also attached to extrasensory powers, which are likewise denied to me in the real world.The authors general attitude towards video games is that _.Avideo games creat
11、e a world which reflect our real lifeBmost video games are helpful rather than harmful to peopleCmore research should be done regarding the benefits of video gamesDvideo games mirror a balance between reality and our own wishes 3.For me, scientific knowledge is divided into mathematical sciences, na
12、tural sciences or sciences dealing with natural world, and sciences dealing with mankind. Apart from these sciences is philosophy. All this is pure or (62) knowledge, sought only for the (63) of understanding in order to fulfill the need to understand what is intrinsic and consubstantial (同质的) to ma
13、n. What (64) man from animal is that he knows and needs to know. If man did not know that the world existed, and that the (65) was of a certain kind, that he was in the world and that he himself was of a certain kind, he wouldnt be man. The technical aspects or applications of knowledge are equally
14、necessary for man and are of the greatest importance, (66) they also contribute to (67) him as man and permit him to (68) a life increasingly more truly human. (69) even while enjoying the results of technical progress, (70) must defend the primacy and autonomy of our knowledge. Knowledge sought (71
15、) for its practical applications will have immediate and (72) success, but not the kind of important result (73) revolutionary scope is in large part unforeseen, except by the imagination of the Utopians. Let me recall a well-known example. If the Greek mathematicians had not applied themselves (74)
16、 investigation of conic (二次曲线) sections zealously and without the least suspicion (75) it might someday be useful, it would not have been possible (76) later to navigate far from shore. The first man to study the nature of electricity could not imagine that their experiments, carried on because of m
17、ere (77) curiosity, would eventually lead to modern electrical technology, without which we can scarcely (78) of contemporary life. Pure knowledge is valuable for its own sake, because the human spirit cannot (79) itself to ignorance. But, (80) it is the foundation for practical results that would n
18、ot have been reached if this knowledge had not been sought (81) .Ahuman-beingBworldCmanDscience 4.The video game poses a worlda much simpler world than our own, where success is very clearly defined and, for a time, clearly attainable. Through practice, a player can control this world for a while. H
19、e can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over, he hasnt lost or been beaten. Is a surfer beaten when he flies from a wave Most video games call for some semblance of hand-eye coordinatiofi, and some hospita
20、ls are now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been brought out, through their use. Moreover experimental research is now being conducted regarding the feasibility of video games as a test
21、for drunken driving. The drunken act to slow reaction time and impair coordination and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at Six-Pack Man may cost you your license. Video games for the microcomputer are not restricted to mere
22、twitch (痉挛) games, however. Strategy games are at last as popular, and among these are the so-called fantasy role-playing, adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and mor
23、e adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and whats more, they learn how to communicate with their targeted rivals, in a novel and friendly wa
24、y. But there is such a large mount of criticism concerning the electronic games that they are generally seen as a mean way of discovering hostility and belligerence (好战). And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business se
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