2016年12月大学英语四级CET4真题及答案(第3套).pdf
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1、 2016 年 12 月英语四级真题(第三套)Part I Writing (30 minutes)Directions:For this part,you are allowed 30 minutes to write an essay.Suppose you have two options upon graduation:one is to find a job somewhere and the other to start a business of your own.You are to make a decision.Write an essay to explain the r
2、easons for your choice.You should write at least 120 words but no more than 180words.说明:由于 2016 年 12 月四级考试全国共考了 2 套听力,本套真题听力与前 2 套内容完全一样,只是顺序不一样,因此在本套真题中不再重复出现。Part III Reading Comprehension(40 minutes)Section A Directions:In this section,there is a passage with ten blanks.You are required to select
3、 one word for each blank from a list of choices given in a word bank following the passage.Read the passage through carefully before making your choices.Each choice in the bank is identified by a letter.Please mark the corresponding letter for each item on Answer Sheet 2 with a single line through t
4、he centre.You may not use any of the words in the bank more than once.When someone commits a criminal act,we always hope the punishment will match the offense.But when it comes to one of the crudest crimesanimal fightingthings _26_ work out that way.Dog-fighting victims are _27_ and killed for profi
5、t and“sport,”yet their criminal abusers often receive a _28_ sentence for causing a lifetime of pain.Roughly half of all federally-convicted animal fighters only get probation(缓刑).Some progress has been made in the prosecution(起诉)of animal fighters.But federal judges often rely heavily on the U.S.Se
6、ntencing Guidelines when they _29_ penalties,and in the case of animal fighting,those guidelines are outdated and extremely _30_.The U.S.Sentencing Commission,which _31_ these sentencing guidelines,is revisiting them,proposing to raise the minimum sentence from 6-12 to 21-27 months.This is a step in
7、 the right _32_,but wed like to see the U.S.Sentencing Commission make further changes to the guidelines.Along with this effort,were working with animal advocates and state and federal lawmakers to _33_ anti-cruelty laws across the country,as well as supporting laws and policies that assist overburd
8、ened animal _34_ that care for animal fighting victims.This help is_35_ important because the high cost of caring for animal victims is a major factor that prevents people from getting involved in cruelty cases in the first place.A)convenient B)creates C)critically D)determine E)direction F)hesitate
9、 G)inadequate H)inspired I)method J)minimal K)rarely L)shelters M)strengthen N)sufferings O)tortured Section B Directions:In this section,you are going to read a passage with ten statements attached to it.Each statement contains information given in one of the paragraphs.Identify the paragraph from
10、which the information is derived.You may choose a paragraph more than once.Each paragraph is marked with a letter.Answer the questions by marking the corresponding letter on Answer Sheet 2.When Work Becomes a Game A)What motivates employees to do their jobs well?Competition with coworkers,for some.T
11、he promise of rewards,for others.Pure enjoyment of problem-solving,for a lucky few.B)Increasingly,companies are tapping into these desires directly through what has come to be known as“gamification”:essentially,turning work into a game.“Gamification is about understanding what it is that makes games
12、 engaging and what game designers do to create a great experience in games,and taking those learnings and applying them to other contexts such as the workplace and education,”explains Kevin Werbach,a gamification expert who teaches at the Wharton School of Business at the University of Pennsylvania
13、in the United States.C)It might mean monitoring employee productivity on a digital leaderboard and offering prizes to the winners,or giving employees digital badges or stars for completing certain activities.It could also mean training employees how to do their jobs through video game platforms.Comp
14、anies from Google to LOreal to IBM to Wells Fargo are known to use some degree of gamification in their workplaces.And more and more companies are joining them.A recent report suggests that the global gamification market will grow from$1.65 billion in 2015 to$11.1 billion by 2020.D)The concept of ga
15、mification is not entirely new,Werbach says.Companies,marketers and teachers have long looked for fun ways to engage peoples reward-seeking or competitive spirits.Cracker Jacks has been“gamifying”its snack food by putting a small prize inside for more than 100 years,he adds,and the turn-of-the-centu
16、ry steel magnate(巨头)Charles Schwab is said to have often come into his factory and written the number of tons of steel produced on the past shift on the factory floor,thus motivating the next shift of workers to beat the previous one.E)But the word“gamification”and the widespread,conscious applicati
17、on of the concept only began in earnest about five years ago,Werbach says.Thanks in part to video games,the generation now entering the workforce is especially open to the idea of having their work gamified.“We are at a point where in much of the developed world the vast majority of young people gre
18、w up playing video games,and an increasingly high percentage of adults play these video games too,”Werbach says.F)A number of companies have sprung upGamEffective,Bunchball and Badgeville,to name a fewin recent years offering gamification platforms for businesses.The platforms that are most effectiv
19、e turn employees ordinary job tasks into part of a rich adventure narrative.“What makes a game game-like is that the player actually cares about the outcome,”Werbach says.“The principle is about understanding what is motivating to this group of players,which requires some understanding of psychology
20、.”G)Some people,Werbach says,are motivated by competition.Sales people often fall into this category.For them,the right kind of gamification might be turning their sales pitches into a competition with other team members,complete with a digital leaderboard showing who is winning at all times.Others
21、are more motivated by collaboration and social experiences.One company Werbach has studied uses gamification to create a sense of community and boost employees morale(士气).When employees log in to their computers,theyre shown a picture of one of their coworkers and asked to guess that persons name.H)
22、Gamification does not have to be digital.Monica Cometti runs a company that gamifies employee trainings.Sometimes this involves technology,but often it does not.She recently designed a gamification strategy for a sales training company with a storm-chasing theme.Employees formed“storm chaser teams”a
23、nd competed in storm-themed educational exercises to earn various rewards.“Rewards do not have to be stuff,”Cometti says.“Rewards can be flexible working hours.”Another training,this one for pay roll law,used a Snow White and the Seven Dwarfs theme.“Snow White”is available for everyone to use,but th
24、e“dwarfs”are still under copyright,so Cometti invented sound-alike characters(Grumpy Gus,Dopey Dan)to illustrate specific pay roll law principles.I)Some people do not take naturally to gamified work environments,Cometti says.In her experience,people in positions of power or people in finance or engi
25、neering do not tend to like the sound of the word.“If we are designing for engineers,Im not talking about a gameat all,”Cometti says.“Im talking about a simulation(模拟),Im talking about being able to solve this problem.”J)Gamification is“not a magic bullet,”Werbach warns.A gamification strategy that
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