数字图像处理-光度立体视觉.ppt
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1、 Image&Vision Lab信息视觉处理信息视觉处理 光度立体视觉光度立体视觉 Photometric StereoImage&Vision LabMaterials from:Image&Vision LabDC&CV Lab.DC&CV Lab.CSIE NTU双向反射分布函数(双向反射分布函数(BRDF)pThe bidirectional reflectance distribution function is the fraction of incident light emitted in one direction when the surface is illuminat
2、ed from another direction.pratio of the scene radiance to the scene irradianceBi-directional Reflectance FunctionImage&Vision Lab:Polar angle :Azimuth angleImage&Vision Lab双向反射分布函数(双向反射分布函数(BRDF):polar angle between surface normal and lens center :azimuth angle of the sensor :emitting from :incident
3、 to :irradiance of the incident light at the illuminated surface :radiance of the reflected light :ratio of the scene radiance to the scene irradianceDifferential reflectance model:Image&Vision Lab双向反射分布函数(双向反射分布函数(BRDF)p定义:输出方向的辐射度与输入方向的辐照度的比率;pBRDF可以从零(在该方向没有反射光)变化至无穷大(输出方向的单位辐射度来自于输入方向任意小的辐射度);pB
4、RDF在输入和输出方向是对称的。(著名的Helmholtz互易原理);p尽管对于某些输入与输出的角度,BDRF可以较大,但对大多数来说它不能大。事实上平均值必须相当小。Image&Vision Labsourcesurfacereflectionsurfaceincidentdirection bodyreflection Body Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay,paper,etc Surface Reflection:Specular ReflectionGlossy Appea
5、ranceHighlightsDominant for MetalsImage Intensity =Body Reflection+Surface ReflectionMechanisms of ReflectionImage&Vision LabBody Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay,paper,etcSurface Reflection:Specular ReflectionGlossy AppearanceHighlightsDominant for MetalsMany
6、materials exhibitboth Reflections:Example SurfacesImage&Vision Labviewingdirectionsurfaceelementnormalincidentdirection Lambertian BRDF is simply a constant:albedo Surface appears equally bright from ALL directions!(independent of )Surface Radiance:Commonly used in Vision and Graphics!source intensi
7、tysource intensity IDiffuse Reflection and Lambertian BRDFImage&Vision LabDiffuse Reflection and Lambertian BRDFImage&Vision LabCANT perceive the shape of the snow covered terrain!CAN perceive shape in regions lit by the street lamp!WHY?White-out:Snow and Overcast SkiesImage&Vision Lab Assume Lamber
8、tian Surface with Albedo=1(no absorption)Assume Sky radiance is constant Substituting in above Equation:Radiance of any patch is the same as Sky radiance!(white-out condition)Diffuse Reflection from Uniform SkyImage&Vision Labsource intensity Isurfaceelementnormalincidentdirectionviewingdirectionspe
9、cular/mirror direction Mirror BRDF is simply a double-delta function:Valid for very smooth surfaces.All incident light energy reflected in a SINGLE direction (only when =).Surface Radiance:specular albedoSpecular Reflection and Mirror BRDFImage&Vision LabObserved Image Color =a x Body Color+b x Spec
10、ular Reflection ColorRGBKlinker-Shafer-Kanade 1988Color of Source(Specular reflection)Color of Surface(Diffuse/Body Reflection)Does not specify any specific model forDiffuse/specular reflectionCombing Specular and Diffuse:Dichromatic ReflectionImage&Vision LabDiffuse and Specular Reflectiondiffusesp
11、eculardiffuse+specularImage&Vision LabPhotometric StereoImage&Vision LabImage Intensity and 3D GeometrypShading as a cue for shape reconstructionpWhat is the relation between intensity and shape?uReflectance MapImage&Vision LabSurface Normalsurface normalEquation of planeorLetSurface normalImage&Vis
12、ion LabGradient SpaceNormal vectorSource vectorplane is called the Gradient Space(pq plane)Every point on it corresponds to a particular surface orientationImage&Vision LabReflectance MappRelates image irradiance I(x,y)to surface orientation(p,q)for given source direction and surface reflectancepLam
13、bertian case:source brightness:surface albedo(reflectance):constant(optical system)Image irradiance:Let then Image&Vision LabpLambertian caseReflectance Map(Lambertian)cone of constantIso-brightness contourReflectance MapImage&Vision LabpLambertian caseiso-brightnesscontourNote:is maximum whenReflec
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- 数字图像 处理 光度 立体 视觉
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