ADL+超越幻想的元宇宙-96正式版.doc
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1、*Synthetic world, real economyThe Metaverse, beyond fantasy$ynth3t1( w0rld, r3al 3(0n0my*09 / 2022REPORTWe are not on our screens; we are playing hide-and-seek with our friends in Roblox. Maya and Iseline, 12 years old, March 2020, first lockdown2The Metaverse,beyond fantasy$ynth3t1( w0rld, r3al 3(0
2、n0my1Blue Shift / REPORT 002AuthorsDr. Albert Meige, Director of Blue Shift, Arthur D. Little Juan Abascal, Consultant, Arthur D. Little Rick Eagar, Partner Emeritus, Arthur D. LittleMichael Papadopoulos, Chief Architect, Arthur D. LittlePrefacePrimavera De FilippiArtist-in-residenceSamuel Babinet1
3、Synthetic world, real economy3CONTENT-CONTENT-CONTENT-CONTENT-4Executive summary6Preface8Preamble101. The Metaverse: The future12version of the InternetInterlude #1: Defining the26Metaverse2. The Metaverse: Not for30another decadeInterlude #2: Building the48Metaverse3. Proto-metaverses:52Virtual wor
4、lds for realeconomy, today4. The way forward68Appendix #1: Experience74continuum use casesAppendix #2: Technology90readiness levelsBlue Shift / REPORT 002ExecutivesummaryFor many, the term “Metaverse” first entered their consciousness when Facebook changed its name to Meta in later 2021. At the time
5、, many people assumed it was merely a passing trend, focused on gamers and younger audiences, with little or no relevance to them or their busi-nesses. However, key players and consultancies have since been falling over themselves to declare its huge potential, outdoing each other with the scale of
6、their market forecasts. In this report we have sought to pro-vide a realistic picture for businesses, focusing in particular on the tech-nologies that are necessary to realize the Metaverse.It is important to recognize that the Metaverse is not a new con-cept. The reason it is high on the agenda tod
7、ay is that we are seeing a rapid acceleration of development activity and usage adoption. This acceleration is driven by the convergence of three industries: gaming; collaboration and productivity tools; and social media and networks. The acceleration is also fueled by the confluence of key trends i
8、n user behaviors, software, and hardware development.Businesses should not underestimate the importance and potential of the Metaverse. Put simply, it promises to be the future version of the Internet, powered with new properties that will open up new usages and business models in a similar way to h
9、ow the smart-phone transformed the Web.6Instead of a single, unified Metaverse, businesses face today a worldof unconnected proto-metaverses.Forecasting the size of the market is difficult. If key enabling tech-nologies are included, such as artificial intelligence (AI), Internet of Things (IoT), an
10、d blockchain, as well as the required digital infra-structure development, then the market could easily reach several trillion euros by 2030. However, we advise caution, as some of this market represents substitution rather than genuinely new market space. Our more conservative view suggests an incr
11、emental market, excluding infrastructure, of perhaps 500 billion by 2030, with a 30%-40% growth. In any case, however you define it, the Metaverse market is enormous and very dynamic.To help understand the Metaverse and its current development status, we developed a six-layer architectural framework
12、. Using this analysis, we concluded that, in contrast to what many observers are saying, the underlying technology to enable the Metaverse as the complete “future version of the Internet” wont be fully available for around a decade. This is something that businesses need to be aware of.Instead of a
13、single, unified Metaverse, businesses face today a world of unconnected proto-metaverses. That said, there are still huge opportunities. Despite the remaining technological challenges, businesses need to take steps now to understand the current market and position themselves for the future.In summar
14、y, we believe that among all the trends and factors cur-rently shaping the Metaverse, three of them are especially critical because they combine high potential impact and high uncertainty. These three critical factors are:1. Immersivity. The development of new augmented reality/ mixed reality (AR/MR
15、) technologies that effectively overcome current technical obstacles would be a strong accelerator of new usages in the coming years. In the same way that smart-phones made the digital economy shift from computers to mobiles, we believe that user-acceptable AR/MR glasses would drive a similar shift
16、from screen to Metaverse.2. Interoperability. Interoperability is essential to provide a true seamless experience to users and to allow them to share resources, irrespective of their access platform. However, due to diverging interests between vendors, users, and other players in the value chain, th
17、ere is no guarantee that this will be achieved.3. Abundance. In the physical world, scarcity drives the value of assets in a market economy. In the traditional digital economy, since a digital file can be duplicated at no cost, scarcity was reintroduced artificially through systems such as digital r
18、ights management. In a virtual world with blockchain and non-fungible tokens (NFTs), a new economic paradigm of “abundance” may appear, implying a more fundamental value shift from physical assets to experience and, perhaps, status. The extent to which this will happen, and its implications for busi
19、ness, are uncertain.Blue Shift / REPORT 0027Blue Shift / REPORT 002Prefaceby PrimaveraDe FilippiHaving discovered the Internet at a very young age, I spent most of my childhood exploring the new opportunities of this virtual environment socializing with people all over the world, traveling through t
20、he blue trails of hyperlinks, and making software to do things not previously pos-sible. Similarly, today I am fascinated by the potential of the Metaverse. This new virtual environment in which anything is possible a place where you can be anyone you want to be, do anything you want to do, and go a
21、nywhere you want to go.8I am confident that the Metaverse will eventually become an ineluc-table component of our everyday reality whether that is through virtual reality (VR), augmented reality AR, or extended reality (XR) and that it will change the way we live, work, and play in ways that we cann
22、ot even imagine. As an artist, I am excited about all the new opportunities of artistic production and creative expression that this new medium will engender. In a world where there is no sky, imagina-tion is the only limit that can hold us back.But what is the Metaverse, exactly? Very few people ca
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