brainbase-2020年全球授权品牌排行榜(英文)-2021.03正式版.doc
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1、THE LICENSING INDUSTRYS THOUGHT LEADERLICENSEGLOBAL .COMA lot is changing in 2020, but one thing is certain, licensing is still in business. License Globals biggest annual report looks at the most important licensors and global licensing agents impacting the industry today.Read the latest profiles o
2、n business leaders, industry innovators, licensing trends and, of course, the brand activity behind the multi-billion dollar industry.TOP 25 GLOBAL LICENSING AGENTSAUGUST 2020150 Top 150 Global LicensorsTOPGLOBALLicensorsLicense Globals annual report tracks the 2019 retail sales of licensed merchand
3、ise from the worlds leading brands across every segment of consumer products.by BIBI WARDAKBEFORE THE WORLD was hit with the tumult, disruption and curveball that blindsided business in 2020 the COVID-19 pandemic the 2019 licensing landscape was already in the throes of immense transformation. Major
4、 mergers and acquisitions, such as the CBS-Viacom merger and Disneys acquisition of 21st Century Fox, which were completed on Dec. 4 and March 20, respec-tively, had major implications across business for media giants, their subsidiaries and their consumer products programs.Disneys $71.3 billion acq
5、uisition of 21st Century Fox effectively gave the entertainment powerhouse ownership of former Fox television networks including National Geographic Part-ners and FX Networks, as well as properties like “Deadpool” and Fox- owned Marvel characters, such as the Fantastic Four and X-Men. Disney also ac
6、quired Foxs 30 percent ownership of Hulu as part of that March deal, and then went on to retain complete control of the streaming service by May 2019. On Nov. 12, the entertain-ment behemoth launched its own video on-demand streaming service, Disney+, sending shockwaves throughout the streaming worl
7、d.Its safe to say, changes are afoot, and the licens-ing industry has been bending with the wind like animble palm tree, reflecting these changes everystep of the way, which has, in turn, impacted thisyears Top 150 Global Licensors report. To start,leading brand development, marketing, media andente
8、rtainment company Authentic Brands Groupjumped up two spots, reaching No. 3 on this yearslist after ranking No. 5 last year. ABG reported$12.3 billion in licensed retail sales for fiscal year2019, ascending up the list due to a series of pivotalbrand acquisitions including Volcom, Sports Illus-trate
9、d, Barneys New York and Forever 21, to name afew. ABG also launched new offices in key territo-ries including Los Angeles, Calif., and Mexico City, Mexico.Another major jump on this years list The Pokmon Company International skyrocketed to No. 11, with $4.2 billion in sales of licensed mer-chandise
10、 in 2019 (the company ranked No. 23 on last years list). One key growth driver for the company was the worldwide premiere of the first live-action Pokmon film, “Pokmon Detective Pikachu.”Making a monumental leap from No. 149 last year to No. 106 this year is Pocket.watch. Highlight-ing the tremendou
11、s impact of the social influencer in 2019, Pocket.watchs consumer products lines include popular brands Ryans World, Ryans Mystery Playdate and Hobbykids Adventures.2019 marked notable licensing success for a raft of companies and brands debuting on this years Top 150 Global Licensors list including
12、 Funimation, WHP Global, SEGA of America, Pinkfong, Toho, Sharper Image, Acamar Films and more. Wild-Brain (formerly DHX Media) appears on the list under its new name, as well as Hasbro-owned eOne Family Brands (formerly listed under the name Entertainment One).Thoroughly examining and dissecting th
13、is years report results requires a deeper look at how the sausage is made. The Top 150 Global Licensors report, as it stands today, traverses a host of special challenges that bear acknowledgment. One inevita-ble challenge in compiling a list such as this one is a lack of access to the fiscal year 2
14、019 financial reports of private companies. That means compa-nies that should be on this list, such as the inimita-ble Marquee Brands, arent due to a lack of data. Forbes magazine, citing an anonymous source, reported that Major League Baseball, a private company, grossed $10.7 billion in overall re
15、venue in2019. Using this data, License Global estimates $2.7 billion in MLB licensed retail sales, though we are unable to independently verify this number.Another major challenge with respect to public 2019 financial reports is the lack of uniformity in how companies report their licensing revenues
16、. While The Coca-Cola Company, Ferrari and The Ford Motor Company, for example, have public 2019 financial reports, their reports do not specifically isolate licensing revenue, and, therefore, are repre-sented on this list with estimated figures.On the flip side of that coin, when public compa-nies
17、did indicate licensing revenues on their finan-cial reports, License Global was tasked to convert those 2019 licensing revenues into 2019 licensed sales figures using a conservative formula that assumed an estimated royalty rate of 5 percent and an estimated retailer margin of 40 percent. Compa-nies
18、 ranked on this report using this calculation include General Motors, Iconix Brand Group, WW International and The LEGO Group. When possi-ble, License Global made attempts to solicit actual licensed retail sales figures from both public and private companies. Previously ranked companies IMPS, Planet
19、a Junior and Snuggle declined to par-ticipate in this years report.As 2020 and the woes of COVID-19 have com-pletely upended all facets of business from retail to supply chain and more License Global projects tremendous changes will be reflected on next years Top 150 Global Licensors report that wil
20、l require a thorough and thoughtful overhaul of this list including amending and streamlining the data, cri-teria and methodologies used to determine rank-ings. As 2020 has reminded us, “the only constant in life is change.” To glean insight into whats coming down the pike from the worlds most pow-e
21、rful brands, read on.*All global licensors and/or licensing agents submitted retail sales figures, which are based on worldwide retail sales of licensed merchandise in 2019, unless otherwise noted. International sales figures were converted according to exchange rates on December 31, 2019, and in so
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