2019年虚拟现实与汽车自动驾驶外文翻译中英文.pdf
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1、使用虚拟现实进行汽车自动驾驶中英文 2019 英文 Get ready for automated driving using Virtual Reality Daniele Sportillo,Alexis Paljic,Luciano Ojeda Abstract In conditionally automated vehicles,drivers can engage in secondary activities while traveling to their destination.However,drivers are required to appropriately res
2、pond,in a limited amount of time,to a take-over request when the system reaches its functional boundaries.Interacting with the car in the proper way from the first ride is crucial for car and road safety in general.For this reason,it is necessary to train drivers in a risk-free environment by provid
3、ing them the best practice to use these complex systems.In this context,Virtual Reality(VR)systems represent a promising training and learning tool to properly familiarize drivers with the automated vehicle and allow them to interact with the novel equipment involved.In addition,Head-Mounted Display
4、(HMD)-based VR(light VR)would allow for the easy deployment of such training systems in driving schools or car dealerships.In this study,the effectiveness of a light Virtual Reality training program for acquiring interaction skills in automated cars was investigated.The effectiveness of this trainin
5、g was compared to a user manual and a fixed-base simulator with respect to both objective and self-reported measures.Sixty subjects were randomly assigned to one of the systems in which they went through a training phase followed by a test drive in a high-end driving simulator.Results show that the
6、training system affects the take-over performances.Moreover,self-reported measures indicate that the light VR training is preferred with respect to the other systems.Finally,another important outcome of this research is the evidence that VR plays a strategic role in the definition of the set of metr
7、ics for profiling proper driver interaction with the automated vehicle.Keywords:Conditionally automated vehicles,Virtual Reality,Head-Mounted Display,Take-over request,Training 1.Introduction Imagine you are reading this article in your car as you drive on the highway.Suddenly,your car asks you to“t
8、ake-over”.What would you do?At the time of writing,this scenario breaks numerous laws and is potentially very dangerous.In the future,it would not only be legal and safe,but you would likely know how to react to your cars demands to hand over control,keeping yourself,passengers,and other vehicles ou
9、t of harms way.In future automated vehicles the above situation would be fairly common.In particular,conditionally automated vehicles(SAE Level-3 S.International(2017)do not require drivers to constantly monitor their driving environment;they can,therefore,engage in secondary activities such as read
10、ing,writing emails and watching videos.However,when the automated system encounters unexpected situations,it will assume that drivers who are sufficiently warned will adequately respond to a take-over request.The reestablishment of the driving context(i.e.rapid onboarding)is one challenge of conditi
11、onally automated vehicles(Casner et al.,2016)for the car industry.The revolution of the driving activity,the complexity of these new systems and the variety of situations that the driver can face requires that drivers must have already acquired the core skills necessary to securely interact with the
12、 automated car before their first ride.Establishing drivers role and avoiding confusion(Noy et al.,2018)is crucial for the safety of both the drivers themselves and other road users.At present,a vehicles functionalities are demonstrated to customers via an informal presentation by the car dealer dur
13、ing the hand-over process;for further information,customers are required to read the car owners manual.For an automated vehicle,these traditional procedures would not be feasible to familiarize the new car owner with the automated system,primarily because the acquisition of skills by the customer is
14、 not ensured.In addition,car dealers themselves must be trained and kept up to date of each new version of the system.In this context,Virtual Reality(VR)constitutes a potentially valuable learning and skill assessment tool which would allow drivers to familiarize themselves with the automated vehicl
15、e and interact with the novel equipment involved in a free-risk environment.VR allows for the possibility of encountering dangerous driving conditions without putting the driver at physical risk and enable the controllabilityand reproducibility of the scenario conditions(De Winter et al.,2012).VR ha
16、s usually been associated with high costs and huge computational power.For these reasons immersive training based on CAVEs or Head-Mounted Displays has until now been prohibitive in mainstream settings.However,in recent years,technological progress and the involvement of dominant technology companie
17、s has allowed the development of affordable VR devices.The objective of this research is to explore the potential of the role of light Virtual Reality systems,in particular,for the acquisition of skills for the Transfer of Control(ToC)in highly automated cars.By using the adjective light,we want to
18、mark the difference between VR systems that are portable and/or easy to set up(HMDs,mobile VR)and systems that are cumbersome and require dedicated space to operate(CAVE systems).The idea is that thanks to the portability and the cost-effectiveness,light VR systems could be easily deployed in car de
19、alerships to train a large amount of people in an immersive environment in a safe and reliable way.The light VR system proposed in this paper consists of a consumer HMD and a racing wheel.This paper aims to compare the effectiveness of a training program based on this system with a user manual and w
20、ith a fixed-base driving simulator.To validate the light VR system,user performances are evaluated during a test drive in a high-end driving simulator and self-reported measures are collected via questionnaires.1.1.Related work Virtual Reality has been extensively used to train professionals and non
21、-professionals in various domains.The unique characteristics of learning in the 3D environment provided by immersive VR systems such as CAVEs or HMDs,can enable learning tasks that are not possible or not as effective in 2D environments provided by traditional desktop monitors.Dalgarno and Lee(2010)
22、highlighted the benefits of this kind of 3D Virtual Learning Environments(3D VLEs)by proposing a model based on their distinctive features such as the representational fidelity and the learner interaction.More in detail,HMD-based VR turns out to be more effective when compared to other training syst
23、ems,for a wide range of applications such as surgery(Hamilton et al.,2002)(HMD compared to video trainer),aircraft visual inspection(Vora et al.,2002)(HMD compared to PC-based training tool),power production(Avveduto et al.,2017)(HMD compared to traditional training),mining industry(Zhang,2017)(HMD
24、compared to screen-based and projector-base training).When it comes to driving simulation(DS),VR is used to study several aspects of the driving task.In this context,moving-base simulators(Lee et al.,1998)are preferable to fixed-base simulators(Milleville-Pennel and Charron,2015,Fisher et al.,2002)f
25、or their closer approach to real-world driving(Klver et al.,2016).By investigating the physical,behavioral and cognitive validity of these kind of simulators with respect to the real driving task(Milleville-Pennel and Charron,2015),it has been also shown that DS can be a useful tool for the initial
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