10 数字图像处理_光度立体视觉.ppt
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1、10数字图像处理_光度立体视觉Image&Vision LabMaterials from:http:/www.cs.cmu.edu/afs/cs/academic/class/15385-s06/lectures/ppts/Image&Vision LabImage&Vision LabImage&Vision LabImage&Vision Lab双向反射分布函数(双向反射分布函数(BRDF)p定义:输出方向的辐射度与输入方向的辐照度的比率;pBRDF可以从零(在该方向没有反射光)变化至无穷大(输出方向的单位辐射度来自于输入方向任意小的辐射度);pBRDF在输入和输出方向是对称的。(著名的
2、Helmholtz互易原理);p尽管对于某些输入与输出的角度,BDRF可以较大,但对大多数来说它不能大。事实上平均值必须相当小。Image&Vision Labsourcesurfacereflectionsurfaceincidentdirection bodyreflection Body Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay,paper,etc Surface Reflection:Specular ReflectionGlossy AppearanceHighlightsDomin
3、ant for MetalsImage Intensity =Body Reflection+Surface ReflectionMechanisms of ReflectionImage&Vision LabBody Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay,paper,etcSurface Reflection:Specular ReflectionGlossy AppearanceHighlightsDominant for MetalsMany materials exhibitbot
4、h Reflections:Example SurfacesImage&Vision Labviewingdirectionsurfaceelementnormalincidentdirection Lambertian BRDF is simply a constant:albedo Surface appears equally bright from ALL directions!(independent of )Surface Radiance:Commonly used in Vision and Graphics!source intensitysource intensity I
5、Diffuse Reflection and Lambertian BRDFImage&Vision LabDiffuse Reflection and Lambertian BRDFImage&Vision LabCANT perceive the shape of the snow covered terrain!CAN perceive shape in regions lit by the street lamp!WHY?White-out:Snow and Overcast SkiesImage&Vision Lab Assume Lambertian Surface with Al
6、bedo=1(no absorption)Assume Sky radiance is constant Substituting in above Equation:Radiance of any patch is the same as Sky radiance!(white-out condition)Diffuse Reflection from Uniform SkyImage&Vision Labsource intensity Isurfaceelementnormalincidentdirectionviewingdirectionspecular/mirror directi
7、on Mirror BRDF is simply a double-delta function:Valid for very smooth surfaces.All incident light energy reflected in a SINGLE direction (only when =).Surface Radiance:specular albedoSpecular Reflection and Mirror BRDFImage&Vision LabObserved Image Color =a x Body Color+b x Specular Reflection Colo
8、rRGBKlinker-Shafer-Kanade 1988Color of Source(Specular reflection)Color of Surface(Diffuse/Body Reflection)Does not specify any specific model forDiffuse/specular reflectionCombing Specular and Diffuse:Dichromatic ReflectionImage&Vision LabDiffuse and Specular Reflectiondiffusespeculardiffuse+specul
9、arImage&Vision LabPhotometric StereoImage&Vision LabImage Intensity and 3D GeometrypShading as a cue for shape reconstructionpWhat is the relation between intensity and shape?uReflectance MapImage&Vision LabSurface Normalsurface normalEquation of planeorLetSurface normalImage&Vision LabGradient Spac
10、eNormal vectorSource vectorplane is called the Gradient Space(pq plane)Every point on it corresponds to a particular surface orientationImage&Vision LabReflectance MappRelates image irradiance I(x,y)to surface orientation(p,q)for given source direction and surface reflectancepLambertian case:source
11、brightness:surface albedo(reflectance):constant(optical system)Image irradiance:Let then Image&Vision LabpLambertian caseReflectance Map(Lambertian)cone of constantIso-brightness contourReflectance MapImage&Vision LabpLambertian caseiso-brightnesscontourNote:is maximum whenReflectance MapImage&Visio
12、n LabpGlossy surfaces(Torrance-Sparrow reflectance model)diffuse termspecular termDiffuse peakSpecular peakReflectance MapImage&Vision LabShape from a Single Image?pGiven a single image of an object with known surface reflectance taken under a known light source,can we recover the shape of the objec
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