2016年12月大学英语四级真题及答案第一套_外语学习-英语四六级.pdf
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1、 2016 年 12 月大学英语四级考试真题(第 1 套)Part Writing (30 minutes)Directions:For this part,you are allowed 30 minutes to write an essay.Suppose you have twooptions upon graduation:one is to find a job somewhere and the other to start abusiness of your own.You are to make a decision.Write an essay to explain the
2、 reasonsfor your decision.You should write at least 120 words but no more than 180 words.Part Reading Comprehension(40 minutes)Section A Directions:In this section,there is a passage with ten blanks.You are required to select one wordfor each blank from a list of choices given in a word bank followi
3、ng the passage.Read thepassage through carefully before making your choices.Each choice in the bank isidentified by a letter.Please mark the corresponding letter for each item on AnswerSheet 2 with a single line through the centre.You may not use any of the words in thebank more than once.Questions
4、26 to 35 are based on the following passage.When someone commits a criminal act,we always hope the punishment will match the offense.But when it comes to one of the cruelest crimes-animal fighting-things26 work out that way.Dog-fighting victims are 27 and killed for profit and sport,yet their crimin
5、al abusers oftenreceive a28 sentence for causing a lifetime of pain.Roughly half of all federally-convicted animalfighters only get probation(缓刑).Some progress has been made in the prosecution(起诉)of animal fighters.But federal judgesoften rely heavily on the U.S.Sentencing GuideLines when they29 pen
6、alties,and in the case ofanimal fighting,those guidelines are outdated and extremely30 The U.S.Sentencing Commission,which31 these sentencing guidelines,is revisiting them,proposing to raise the minimum sentence from 6-12 to 21-27 months.This is a step in the right32,but wed like to see the U.S.Sent
7、encing Commission make further changes to the guidelines.Along with this effort,were working with animal advocates and state and federal lawmakers to33 anti-cruelty laws across the country,as well as supporting laws and policies that assistoverburdened animal 34 that care for animal fighting victims
8、.This help is 35 importantbecause the high cost of caring for animal victims is a major factor that prevents people from gettinginvolved in cruelty cases in the first place.A.convenient B.creates C.critically D.determine E.direction -欢迎下载 2 F.hesitate G.inadequate H.inspired I.method J.minimal K.rar
9、ely L.shelters M.strengthen N.sufferings O.tortured Section B Directions:In this section,you are going to read a passage with ten statements attached to it.Eachstatement contains information given in one of the paragraphs.Identify the paragraphfrom which the information is derived.You may choose a p
10、aragraph more than once.Each paragraph is marked with a letter.Answer the questions by marking thecorresponding letter on Answer Sheet 2.When Work Becomes a Game A)What motivates employees to do their jobs well?Competition with coworkers,for some.Thepromise of rewards,for others.Pure enjoyment of pr
11、oblem-solving,for a lucky few.B)Increasingly,companies are tapping into these desires directly through what has come to be knownas gamification:essentially,turning work into a game.Gamification is about understandingwhat it is that makes games engaging and what game designers do to create a great ex
12、perience ingames,and taking those learnings and applying them to other contexts such as the workplace andeducation,explains Kevin Werbach,a gamification expert who teaches at the Wharton School ofBusiness at the University of Pennsylvania in the United States.C)It might mean monitoring employee prod
13、uctivity on a digital leaderboard and offering prizes to thewinner,or giving employees digital badges or stars for completing certain activities.It could alsomean training employees how to do their jobs through video game platforms.Companies fromGoogle to LOr alto IBM to Wells Fargo are known to use
14、 some degree of gamification in theirworkplaces.And more and more companies are joining them.A recent report suggests that theglobal gamification market will grow from$1.65 billion in 2015 to$11.1 billion by 2020.D)The concept of gamification is not entirely new,Werbach says.Companies,marketers and
15、teachershave long looked for fun ways to engage peoples reward-seeking or competitive spirits.Cracker Jackshas been gamifying its snack food by putting a small prize inside for more than 100 years,headds,and the turn-of-the-century steel magnate(巨头)Charles Schwab is said to have often comeinto his f
16、actory and written the number of tons of steel produced on the past shift on the factoryfloor,thus motivating the next shift of workers to beat the previous one.E)But the word gamification and the widespread,conscious application of the concept only beganin earnest about five years ago,Werbach says.
17、Thanks in part 草藤蔓当我们想要了解得更多知道得更多带着这样的目的去看的时候我们的观察活动就开始了树是活的植物生长在一定的环境里是有生命的物体观察可以让我们获得很多信息观察会使我们发现大树原来是一个生机勃勃的生命世界二环境里有一定的生存需要观察一棵树的顺序是由远及近由整体到局部方法有画简图测量树干粗细闻叶的气味看果实拓印树皮捡拾果实和树叶等不同的树有什么相同和不同树的相同之处它们都长在泥土里都需要阳光水都有木质的树干图案的方法把白纸紧压在树干上先用手指在纸上反复按压再平捏蜡笔在纸上涂擦使凸起的部分染上颜色三大树和小草我国常见的四小草狗尾草黄花酢浆草别名三叶草蒲公英车前草狗尾草是一
18、年生陆地上生长着许多植物水中也生长着-欢迎下载 3 to video games,the generation nowentering the workforce is especially open to the idea of having their work gamified.We are at apoint where in much of the developed world the vast majority of young people grew up playingvideo games,and an increasingly high percentage of adu
19、lts play these video games too,Werbachsays.F)A number of companies have sprung up-GamEffective,Bunchbail and Badgeville,to name a few-in recent years offering gamification platforms for businesses.The platforms that are most effectiveturn employees ordinary job tasks into part of a rich adventure na
20、rrative.What makes a gamegame-like is that the player actually cares about the outcome,Werbach says.The principle isabout understanding what is motivating to this group of players,which requires some understandingof psychology.G)Some people,Werbach says,are motivated by competition.Sales people ofte
21、n fall into thiscategory.For them,the right kind of gamification might be turning their saies pitches into acompetition with other team members,complete with a digital leaderboard showing who is winningat all times.Others are more motivated by collaboration and social experiences.One companyWerbach
22、has studied uses gamification to create a sense of community and boost employees morale(士气).When employees log in to their computers,theyre shown a picture of one of theircoworkers and asked to guess that persons name.H)Gamification does not have to be digital.Monica Cornetti runs a company that gam
23、ifies employeetrainings.Sometimes this involves technology,but often it does not.She recently designed agamification strategy for a saies training company with a storm-chasing theme.Employees formedstorm chaser teams and competed in storm-themed educational exercises to earn variousrewards.Rewards d
24、o not have to be stuff,Cornetti says.Rewards can be flexible workinghours.Another training,this one for pay roll law,used a Snow White and the Seven Dwarfstheme.Snow White is available for everyone to use,but the dwarfs are still under copyright,so Cornetti invented sound-alike characters(Grumpy Gus
25、,Dopey Dan)to illustrate specific pay rolllaw principles.I)Some people do not take naturaily to gamified work environments,Cornetti says.In herexperience,people in positions of power or people in finance or engineering do not tend to like thesound of the word.If we are designing for engineers,Im not
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