高考英语一轮复习Module6科技发展与信息技术创新科学精神信息安全训练含解析外研版必修1.docx
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1、科技发展与信息技术创新,科学精神,信息安全I .阅读理解AWhen you first step into a classroom, one of the first things to catch your eye is usually a list of rules. However, there* s one rule that you just can* t help but question: No electronics. In reality, the classrooms in our school have an aversion to modern technology,
2、so electronic devices (设 备)such as computers and cellphones are not allowed, for they are thought to have a bad influence on children* s attention at class. However, is it possible that these devices could actually be used to improve our learning experience?As is known to us, these years we have spe
3、nt so much time talking about the disadvantages of modern technology that weve failed to see their advantages in a classroom. Many people of the 80s and 90s still remember learning about history by playing the game The Oregon Trail, and many of us 2000, s teenagers remember games such as Brain Age t
4、hat encouraged our cognitive (认知的)development.It doesn,t end with educational games, either. Take Minecraft for example. While a parent may complain (抱怨)that their chi Id spends too much time playing the hit video game, what they probably fail to realize is that their child* s brain is being enriche
5、d with information allowing creativity and problem-solving. Children who play on publ ic or local computers may also pick up on social skills. For older chi Idren, creating computer games can be a great introduction to coding (编码).Many schools have begun to bring the game into their classrooms.In th
6、e end, its important that we welcome technological development in our classrooms and see the educational va1ue in having fun. School no longer must mean sitting down for hours in front of a pictureless textbook. Instead, school can be a place where children are able to see learning as a lifelong exp
7、erience.语篇解读:本文是一篇议论文。作者认为电子设备对课堂有益。作者通过举电脑游戏的 例子告诉读者:在课堂中融入现代科技有利于孩子们学习。1. What does the underlined part 4have an aversion to“ in Paragraph 1 mean?A. Change.B. Dislike.C. Expect. I). Overuse.解析:选B词义猜测题。由下文中的electronic devices (设备)such as computers and cellphones arc not allowed, for they arc though
8、t to have a bad influence on childrens attention at class”可知,作者所在的学校并不喜欢使用现代科技,故画线部分意为“不喜欢;厌恶”。Some computer gamesare mentioned to showparents knowlittle about computer gameschiIdren cancreate better computer gameschildren canlearn from computer gamesparents only welcome educational games解析:选C推理判断题。
9、第二、三段介绍了具有教育意义的电脑游戏和最新的娱乐性 的电脑游戏都可以对孩子们的学习产生益处。What is the authors attitude towards electronic devices?is against them.He isin favor of them.He is uninterested in them.uncertain about them.解析:选B推理判断题。由第二段中的weve failed to see their advantages in a classroomv和最后一段中的 its important that we welcome techn
10、ological development in our classrooms and see the educational value in having fun” 可知, 作者非常赞成在课堂上使用电子设备辅助教学。(2021 山东济宁模拟)Hadi Partovi, founder of Code, org believes every student should learn the basics of computer science just like they do math, physics, or biology, regardless of what they want to
11、 do in the future. The expert says knowledge about the subject is important to understand how the world around us works and compares it to learning about photosynthesis (光合作用),even though not every student is going to be a botanist. To spark students* interest, he created the ”Hour of Code” , which
12、introduces the world of computing to anyone, from ages 14 to 104, in a fun, interactive manner. Observed annually during Computer Science Education Week, the event now draws tens of millions of kids from over 180 countries.The uHour of Code , which can be scheduled anytime during Computer Science Ed
13、ucation Week, begins with an introductory video on computer science. Participants can then select from hundreds of fun assignments that arc sorted by both grade 1 eve 1 and coding experience. Though each project is designed to last just 60 minutes, beginners can deal with as many challenges as they
14、desire.To help introduce computer science into classrooms on a more regular basis, Code, org has also developed a catalog of online courses that can be incorporated(纳入)in a school* s regular curriculum. Since the nonprofit began offering the courses in 2013, over 704, 000 teachers have signed up to
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