BrendaLaurel_1998[布兰达劳莱尔][为女孩子们制作数码游戏].pdf
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1、www.XiYuS锡育软件Back in 1992,I started working for a company called IntervalResearch,which was just then being founded by David Lidelland Paul Allen as a for-profit research enterprise in SiliconValley.一九九二年,我开始在一家叫做IntervalResearch 的公司工作,那间公司当时刚刚成立,是由大卫李德尔和保尔艾伦 创办的一家坐落于硅谷的盈利性研究机构。00:12I met with David
2、 to talk about what I might do in hiscompany.我和大卫见面 探讨我在他的公司要做些什么。00:26I was just coming out of a failed virtual reality business andsupporting my self by being on the speaking circuit andwriting books after 20 years or so in the computer gameindustry having ideas that people didnt think they could
3、sell.我当时刚刚从一个失败的网络生意(虚拟现实)中走出来,正以教学工作和 写书来谋生 在从事电脑游戏行业二十年之后,我有些想法,虽然很多人都认为没有市场。00:31And David and I discovered that we had a question incommon,that we really wanted the answer to,and that was,Why hasnt anybody built any computer games for littlegirls?大卫和我发现,我们有一个共同的疑问 并且是我们确实很想知道的 那就是“为什么还沒有人为女孩子们设计
4、制作游戏?”00:45Why is that?为什么会那样呢?00:56It cant just be a giant sexist conspiracy.这不可能仅是一个巨大的性别歧视的阴谋。00:58These people arent that smart.这些人沒有那么聪明。01:01Theres six billion dollars on the table.譬如说有六百万放在桌上,01:04They would go for it if they could figure out how.人们如果想出办法的话就一定会去得到它。01:07for-profit:以盈利为目的的 in
5、common:共同的;共有的 sexist:n.性别歧视者;男性至上主义者/adj.性别主义者的;性别歧视者的 conspiracy:n.阴谋;共谋;阴谋集团 go for it:努力争取;加油So,what is the deal here?那么,问题的症结在哪里?01:10And as we thought about our goals-I should say thatInterval is really a humanistic institution in the classical sensethat humanism,at its best,finds a way to com
6、bine clear-eyed empirical research with a set of core values thatfundamentally love and respect people.正如我们想到的目标-我想说Interval在传统经典意义上 真的是一个人性化的机构,人文主义,最佳的就是,找到一种能结合清晰的经验研究 和一套核心价值观,基于爱和尊重人本身的方法。01:12The basic idea of humanism is the improvable quality of life,that we can do good things,that there are
7、 things worthdoing because theyre good things to do and that clear-eyedempiricism can help us figure out how to do them.人文主义的基本概念,是提高生活质量,让我们能够做一些善事,值得去做的一些事情,因为它们是好的事情。而且清晰的经验主义 能够帮助我们解决如何去完成那些事情。01:33So,contrary to popular belief,there is not a conflict ofinterest between empiricism and values.那么,
8、与流行信仰相反,在经验论与价值间並沒有利益矛盾。01:50And Interval Research is kind of the living example of howthat can be true.Interval Research公司就是 这两者结合与协调的活生生的例子,01:57So David and I decided to go find out,through the bestresearch we could muster,what it would take to get a littlegirl to put her hands on a computer.大卫和我
9、決定以我们能够做的 最好的研究去寻找(答案):什么可以令一个小女孩 将她的双手放到电脑上,02:02humanistic:adj.人文主义的;人道主义的 humanism:n.人道主义/adj.人文主义的;人道主义的 clear-eyed:adj.头脑清晰的;视力良好的;有洞察力的 empirical:adj.经验主义的,完全根据经验的;实证的 empiricism:n.经验主义;经验论 contraryto:与相反,违反 muster:vt.召集;对进行点名;使振作/n.集合;检阅;点名册;集合人员/vi.召集;聚集to achieve the level of comfort and ea
10、se with the technologythat little boys have because they play video games.去体会科技带來的舒适和放松,而这些正是男孩子们玩游戏时获得的感觉。02:11We spent two and a half years conducting research;we spentanother year and a half in advance development.我们花费了两年半的时间进行研究 然后用另外一年半的时间进行深层开发。02:17Then we formed a spin-off company.之后我们成立了一家子
11、公司。02:24And the research phase of the project at Interval,wepartnered with a company called Cheskin Research,andthese people,Davis Masten and Christopher Ireland,关于在Interval公司的研究工作 我们和另一家叫做Cheskin Research的公司合作,包括他们的同事Davis Masten和Christopher Ireland,02:27changed my mind entirely about what market r
12、esearch was,and what it could be.彻底改变了我对于市场调研是什么 和它能够做什么的看法。02:38TED演讲者:Brenda Laurel|布兰达劳莱尔演讲标题:Why didn.t girls play videogames?|为女孩子们制作数码游戏内容概要:Brenda Laurel has been part of several major revolutions in the way humans usecomputers:virtual reality,interactive narratives and some fresh approaches
13、to gaming.在一九九八年的TED,布兰达劳莱尔提出了一个问题:为什么所有热销的数码游戏都是针对男孩子的?她介绍了两年多以来关于制造一款女孩子们喜爱的游戏的研究。这是一项具有前瞻性的工作,并引起了很多的共鸣。They taught me how to look and see,and they did not do theincredibly stupid thing of saying to a child,Of all thesethings we already make you,which do you like best?他们教会我如何去观察和分析,而且他们并沒有愚蠢地 去询问
14、孩子:“在所有我们为你准备的之中,你最喜欢什么?”02:42which gives you zero answer thats usable.这种问题从不会给你有用的答案。02:53So,what we did for the first two and a half years was fourthings:We did an extensive review of the literature in relatedfields like cognitive psychology,spacial cognition,genderstudies,play theory,sociology,pr
15、imatology-thank youFrans de Waal,wherever you are,我们在刚开始的两年半内 做了四件事情:我们在和文学相关的领域进行了广泛的分析评论,其中包括认知心理学,空间认知,性別研究,游戏理论,社会学,动物学 谢谢你法兰玆杜瓦尔,无论你在哪里,02:55conducting:v.指挥;行为;传导(conduct的ing形式);指导/adj.物传导的/n.指挥;执行;传导 in advance:adv.预先,提前 spin-off:n.副产品;资产分派,让产易股 partnered:n.伙伴;合伙人;配偶/vi.合伙;合股;成为搭档/vt.使合作;与合伙 c
16、ognitive:adj.认知的,认识的 psychology:n.心理学;心理状态 spacial:adj.空间的;存在于空间的;占地位的 cognition:n.认识;知识;认识能力 gender:n.性;性别;性交/vt.生(过去式gendered,过去分词gendered,现在分词gendering,第三人称单数genders,形容词genderless)sociology:n.社会学;群体生态学 primatology:n.脊椎灵长类动物学I love you and Id give anything to meet you.我爱你并且愿意付出一切和你见面。03:12After we
17、 had done that with a pretty large team of peopleand discovered what we thought the salient issues were withgirls and boys and playing-because,after all,thats reallywhat this is about-we moved to the second phase of ourwork,where we interviewed adult experts in academia,someof the people whod produc
18、ed the literature that we foundrelevant.当我们一个很庞大的团队完成这项工作的时候,我们发现之前认为明显的问题就是 女孩、男孩和游戏 因为,无论如何,那就是问题的症结。我们进展到了研究工作的第二阶段,采访在学术方面的成年专家,他们中有一些人 已经创作了我们认为相关的文学作品。03:15and also we did focus groups with people who were on theground with kids every day like playground supervisors,talked to them,confirmed so
19、me hypotheses,identified someserious questions about gender difference and play.同时我们对每天都和孩子相处的人进行了焦点小组调查 像操场的训导主任,和他们交谈,确认了关于不同性别与游戏 的一些假设和严肃的问题。03:36Then we did what I consider to be the heart of the work-interviewed 1,100 children,boys and girls,ages seven to 12,all over the United States,except f
20、or Silicon Valley,Bostonand Austin然后我们进行了我认为是这次研究的心脏工作-采访1100个孩子,包括男孩和女孩,全美地区,7岁到12岁的孩子,除了硅谷,波士顿和奥斯汀,03:46because we knew that their little families would have millionsof computers in them and they wouldnt be a representativesample.因为我们知道那里的家庭拥有上百万的电脑,他们不能成为具有代表性的例子。03:59salient:adj.显著的;突出的;跳跃的/n.凸角
21、;突出部分 academia:n.学术界;学术生涯 supervisors:n.监察人(supervisor的复数)And at the end of those remarkable conversations with kidsand their best friends across the United States,after twoyears,we pulled together some survey data from another10,000 children在那些精彩的交谈最后,和孩子们还有他们跨越全美的最好的朋友们,两年之后,我们齐心协力从另外一万个孩子那里获得一些调查
22、数据,04:06drew up a set up of what we thought were the key findings ofour research and spent another year transforming them intodesign heuristics,for designing computer-based productsand in fact,any kind of products for little girls,ages eight to12.建构起一套我们认为是此次研究的重要发现,然后又花费一年的时间将他们转化为设计启发点,为了设计以电脑为基础的
23、产品,事实上也适用于任何为8至12岁的女孩子的产品。04:15And we spent that time designing interactive prototypes forcomputer software and testing them with little girls.我们在那一年内设计互动性原型的电脑软件,让女孩子们来试玩。04:35In 1996,in November,we formed the company Purple Moonwhich was a spinoff of Interval Research,and our chiefinvestors were I
24、nterval Research,Vulcan Northwest,在1996年11月,我们成立了Purple Moon(紫月亮)公司,作为Interval Research公司的附属公司,首要投资者是Interval Research和VulanNorthwest,04:42Institutional Venture Partners and Allen and Company.Institutional Venture Partners和艾伦及公司。04:52We launched a website on September 2nd,that has nowserved 25 milli
25、on pages,and has 42,000 registered younggirl users who spend an average of-they visit an average ofone and a half times a day,spend an average of 35 minutes avisit,and look at 50 pages a visit.9月2日我们发行了自己的网页,它现在已经有两千五百万页了,并且有42,000个注册的年轻女性用户,她们平均每天浏览1.5次(我们的网页),平均每次浏览35分钟,50页。04:55survey:n.调查;测量;审视;
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