DaphneBavelier_2012X[达芙妮 芭菲莉亚][电子游戏中的大脑].pdf
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1、www.XiYuS锡育软件Im a brain scientist,and as a brain scientist,Im actuallyinterested in how the brain learns,and Im especiallyinterested in a possibility of making our brains smarter,better and faster.我是一个脑科学家,而作为一个脑科学家,我对于大脑是如何学习的很感兴趣。我尤为感兴趣的是将我们的大脑变得 更聪明,更优秀,更迅速的可能性。00:13This is in this context Im goi
2、ng to tell you about videogames.When we say video games,most of you think aboutchildren.在这个前提下,我想谈谈电子游戏。当我们说到电子游戏的时候,大多数人都会想到孩子。00:27Its true.Ninety percent of children do play video games.没错。90%的孩子的确玩电子游戏。00:35But lets be frank.但是说实话,00:39When the kids are in bed,who is in front of the PlayStation?
3、当孩子们都睡着了,是谁在玩Play Station游戏机呢?00:42Most of you.The average age of a gamer is 33 years old,noteight years old,and in fact,if we look at the projecteddemographics of video game play,the video game playersof tomorrow are older adults.(Laughter)是你们。电子游戏玩家的平均年龄是33岁,不是8岁。其实,如果我们看看对于未来电子游戏玩家的预测,未来的玩家将是 中老年
4、人。(笑)00:47So video gaming is pervasive throughout our society.由此看来电子游戏渗透在了我们的社会中。01:06It is clearly here to stay.It has an amazing impact on oureveryday life.Consider these statistics released by Activision.After one month of release而它很明显的还会继续存在下去。它对于我们的日常生活有非常惊人的影响。这里列的是一些由美国动视公司公布的统计数据。01:10gamer:
5、n.玩家,博弈者 projected:adj.投影的,投射/v.投射(project的过去分词);计划 demographics:n.人口统计资料pervasive:adj.普遍的;到处渗透的;流行的 statistics:n.统计;统计学;统计统计资料of the game Call Of Duty:Black Ops,it had been played for68,000 years worldwide,right?在使命召唤:黑暗行动发布后的一个月内,它在全世界范围内的 累积游戏时间就达到了六万八千年。01:24Would any of you complain if this was
6、 the case about doinglinear algebra?如果把这些时间都用在做线性代数的题目上了,你们还会有抱怨吗?01:33So what we are asking in the lab is,how can we leverage thatpower?所以我们现在的问题就是如何利用这种惊人的能量。01:39Now I want to step back a bit.我们先退一步。01:44I know most of you have had the experience of coming backhome and finding your kids playing t
7、hese kinds of games.我知道你们可能不少都有过下班回家 发现孩子在玩这类游戏的经历。01:46(Shooting noises)The name of the game is to get after yourenemy zombie bad guys before they get to you,right?(射击噪音)这些游戏的目标 一般就是在敌人、僵尸、坏人 打倒你之前先打倒他们。01:54And Im almost sure most of you have thought,Oh,comeon,cant you do something more intelligen
8、t than shooting atzombies?我可以推测,你们可能大多都想过:“拜托,你就不能做点比射杀僵尸 更能体现智商的事情吗?”02:02Id like you to put this kind of knee-jerk reaction in thecontext of what you would have thought if you had foundyour girl playing sudoku or your boy reading Shakespeare.Right?但是如果你发现 你的女儿在玩数独,或是儿子在读莎士比亚的时候,你还会有这样的条件反射吗?02:12l
9、inear:adj.线的,线型的;直线的,线状的;长度的 algebra:n.代数学 leverage:n.手段,影响力;杠杆作用;杠杆效率/v.利用;举债经营 step back:后退,退后;无意义 zombie:n.行尸走肉;蛇神;木讷呆板的人 zombies:n.僵尸;生性怪癖的人;僵尸电脑(zombie的复数)knee-jerk:n.下意识,自动反应;膝反射/adj.下意识的,自动反应的;膝反射的Most parents would find that great.大多数家长们都会倍感欣慰。02:26Well,Im not going to tell you that playing
10、video games daysin and days out is actually good for your health.我不是要告诉你们成天玩游戏 是对身体有益的。02:29Its not,and binging is never good.那是不健康的,而且过度沉迷永远不会是件好事。02:35But Im going to argue that in reasonable doses,actually thevery game I showed you at the beginning,those action-packed shooter games have quite pow
11、erful effects andpositive effects on many different aspects of our behavior.但我想要说服大家的是适量地 玩玩我们刚才提到的游戏,就是那些动作射击游戏,对我们的反应在各种层面上 有可观的正面影响。02:38TED演讲者:Daphne Bavelier|达芙妮 芭菲莉亚演讲标题:Daphne Bavelier:Your brain on video games|电子游戏中的大脑内容概要:Daphne Bavelier studies how the brain adapts to changes in experience
12、,either bynature or by training.快节奏的电子游戏如何影响大脑?和研究认知的达芙妮 芭菲莉亚一起走进实验室,听听关于电子游戏,甚至是动作射击游戏的惊人发现。它们可以帮助我们学习,集中注意力,以及不可思议地,帮助我们多任务处理。(摄制于 TEDxCHUV.)Theres not one week that goes without some majorheadlines in the media about whether video games are goodor bad for you,right?Youre all bombarded with that.几
13、乎没哪个星期媒体 不写几条关于电子游戏 是好是坏的头条。你们被这样的信息轰炸着。02:55Id like to put this kind of Friday night bar discussion asideand get you to actually step into the lab.我们现在先不谈这个适合闲来无事争论一下的话题,而是看看在实验室中得到的结果。03:06What we do in the lab is actually measure directly,in aquantitative fashion,what is the impact of video games
14、 onthe brain.我们在实验室里的工作就是直接准确地测试、量化电子游戏 对于大脑的影响。03:15binging:n.粘合;夹锯;包边/v.狂欢;沉溺(binge的ing形式)doses:v.服药(dose的三单形式)/n.药核剂量(dose的复数)atthe beginning:首先;从一开始;起初;从头开始 action-packed:adj.内容丰富有趣的;令人激动的 aspects:n.方面;相位;面貌(aspect的复数)bombarded:v.轰炸(bombard的过去分词);炮击;向连续提问题/adj.被轰击的;频频不断的 quantitative:adj.定量的;量的,
15、数量的And so Im going to take a few examples from our work.我想要举几个我们在研究中发现的例子。03:24One first saying that Im sure you all have heard is the factthat too much screen time makes your eyesight worse.这第一个说法,我想大多数人都听说过:看太久屏幕会导致视力下降。03:27Thats a statement about vision.这是个关于视力的说法。03:35There may be vision scient
16、ists among you.也许你们中有人是视觉方面的专家,03:37We actually know how to test that statement.我们知道如何检验这个说法。03:39We can step into the lab and measure how good your visionis.我们可以在实验室中测出你的视力到底怎么样。03:42Well,guess what?People that dont play a lot of actiongames,that dont actually spend a lot of time in front ofscreens
17、,have normal,or what we call corrective-to-normalvision.Thats okay.你猜结果怎么样?不经常玩游戏 也不经常看屏幕的人 视力正常,或者说定义为正常。这没什么问题。03:46The issue is what happens with these guys that actuallyindulge into playing video games like five hours per week,10hours per week,15 hours per week.现在我们要关注的是那些 每周花5个小时,10个小时,15个小时沉迷于
18、游戏的那些人。03:59By that statement,their vision should be really bad,right?根据刚才的说法这些人的视力应该很差,对吗?04:06Guess what?Their vision is really,really good.你猜怎么着?这些人的视力居然非常好。04:09Its better than those that dont play.甚至比那些不玩游戏的人视力还要好。04:12And its better in two different ways.他们视力好体现在两个方面。04:15indulge:vt.满足;纵容;使高兴;
19、使沉迷于/vi.沉溺;满足;放任The first way is that theyre actually able to resolve smalldetail in the context of clutter,and though that means beingable to read the fine print on a prescription其一是他们可以在杂乱中 看到细节。也就是说 在看药品说明上的小字的时候04:17rather than using magnifier glasses,you can actually do itwith just your eyesigh
20、t.不需要放大镜,靠肉眼就能看清。04:26The other way that they are better is actually being able toresolve different levels of gray.其二是他们能够 分辨不同的灰度。04:33Imagine youre driving in a fog.That makes a differencebetween seeing the car in front of you and avoiding theaccident,or getting into an accident.想象一下你在大雾中开车。有分辨灰度的
21、能力 能够让你分辨前方汽车,意味着你是否能避免车祸的发生。04:38So were actually leveraging that work to develop games forpatients with low vision,and to have an impact on retrainingtheir brain to see better.我们现在正在用这个发现开发游戏 帮助视力不好的病人重新训练他们的大脑,让他们能看得更好。04:48Clearly,when it comes to action video games,screen timedoesnt make your e
22、yesight worse.通过研究我们很明显地发现,对于玩动作电子游戏的人来说,玩游戏的时间长并不意味着视力变差。04:58Another saying that Im sure you have all heard around:Video games lead to attention problems and greaterdistractability.另一个我相信大家都听说过的说法是 电子游戏会让人难以集中注意力。05:05clutter:n.杂乱,混乱/vt.使凌乱;胡乱地填满 magnifier:n.光放大镜;电子放大器 in a fog:困惑的 leveraging:n.杠杆
23、作用;举债经营/v.利用贷款进行投机(leverage的ing形式)retraining:n.再训练/v.再训练;教授新技术(retrain的ing形式)leadto:导致;通向Okay,we know how to measure attention in the lab.我们知道怎么在实验室中测量一个人注意力的集中程度。05:13Im actually going to give you an example of how we do so.我将带给大家一个测量的例子。05:17Im going to ask you to participate,so youre going to hav
24、eto actually play the game with me.Im going to show youcolored words.I want you to shout out the color of the ink.我希望大家都能参与进来,所以需要大家一起和我做这个游戏。我将展示一些有颜色的单词。我希望大家大声说出字体的颜色。05:21Right?So this is the first example.明白了吗?马上是第一个例子。05:32Chair Orange,good.Table Green.(“椅子”)橙色,很好。(“桌子”)绿色。Chair Orange,good.Ta
25、ble Green.05:35Board Audience:Red.Daphne Bavelier:Red.(“木板”)红色。05:40Horse DB:Yellow.Audience:Yellow.(“马”)达芙妮 芭菲莉亚:黄色。观众:黄色05:41Yellow DB:Red.Audience:Yellow.(“黄色”)达芙妮 芭菲莉亚:红色。观众:货色。05:42www.XiYuS锡育软件Blue DB:Yellow.(“蓝色”)达芙妮 芭菲莉亚:黄色。05:44Okay,you get my point,right?(Laughter)Youre gettingbetter,but i
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